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JoongEun Shin

PROFILE

Joongeun Shin

Over three months, Solie contributed to the NbcampUnreal/1st-Team1-Final-Project by building core gameplay systems and stabilizing player interactions. Solie established a modular character foundation, implemented a third-person shooter controller, and integrated scalable combat and locomotion features using Unreal Engine Blueprints and C++. The work included animation system enhancements, skill system development, and robust input handling, all designed for rapid iteration and maintainability. Solie addressed asset management and project cleanup to reduce build risks, while resolving critical bugs to improve reliability. This engineering approach resulted in a stable, extensible codebase that supports ongoing feature growth and a smoother player experience.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

87Total
Bugs
22
Commits
87
Features
22
Lines of code
25,271
Activity Months3

Work History

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 focused on stabilizing core gameplay interactions and improving session control for the NbcampUnreal/1st-Team1-Final-Project. Delivered targeted fixes and a new input feature to enhance player experience, with clear business value in reliability, usability, and faster iteration.

June 2025

67 Commits • 17 Features

Jun 1, 2025

June 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project highlighting key features delivered, major bug fixes, impact, and technologies demonstrated. Focused on Chan and Ares skill systems, animation improvements, core movement, and stability across the project. Demonstrates business value through polished combat systems, improved player experience, and reliable builds for ongoing development.

May 2025

17 Commits • 4 Features

May 1, 2025

May 2025 monthly summary for NbcampUnreal/1st-Team1-Final-Project. Delivered foundational player systems and TPS gameplay scaffolding, enabling rapid iteration and scalable growth. Key work included establishing a solid Character Foundation, implementing a TPS Controller and Weapon base, enhancing locomotion and combat assets, and performing essential maintenance to improve project health and map integrity. These efforts provide a robust baseline for future features and reduce asset bloat and build risks.

Activity

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Quality Metrics

Correctness84.6%
Maintainability85.0%
Architecture81.2%
Performance76.8%
AI Usage20.2%

Skills & Technologies

Programming Languages

C++INIUnreal EngineUnreal Engine AssetUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScriptXMLcppini

Technical Skills

3D ModelingActor ComponentAnimationAnimation BlueprintsAnimation IntegrationAnimation NotifiesAnimation SystemsAsset IntegrationAsset ManagementAudio IntegrationBlueprintBlueprintsBug FixingBuild System ConfigurationC++

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/1st-Team1-Final-Project

May 2025 Jul 2025
3 Months active

Languages Used

C++Unreal Engine AssetUnreal Engine BlueprintUnrealScriptINIUnreal EngineUnreal Engine BlueprintsXML

Technical Skills

3D ModelingActor ComponentAnimationAsset IntegrationAsset ManagementBlueprint

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