
Over eight months, contributed to Citadel-Station-13-RP by delivering gameplay features, bug fixes, and map enhancements focused on stability, usability, and player immersion. Work included backend logic improvements in DM, such as combat system reliability, stealth mechanics, and quality-of-life updates, as well as configuration management for in-game systems like RCon naming and radio communications. Enhanced level and map design through spatial reconfiguration, lighting systems, and asset integration, supporting both player experience and maintainability. Collaborated on large-scale map overhauls and workflow documentation, applying skills in DreamMaker, debugging, and sound design integration to address both technical debt and evolving gameplay needs.
July 2026: Delivered major security department overhaul for Endeavour Station on Citadel-Station-13-RP, reconfiguring brig, forensics, interrogation, and equipment storage; updated map definitions for new spatial layouts and equipment placement; set base for future map updates.
July 2026: Delivered major security department overhaul for Endeavour Station on Citadel-Station-13-RP, reconfiguring brig, forensics, interrogation, and equipment storage; updated map definitions for new spatial layouts and equipment placement; set base for future map updates.
June 2026 monthly summary for Citadel-Station-13-RP. Delivered high-impact features and critical fixes that enhance usability, reliability, and player experience, while delivering concrete business value through improved RP flow and system robustness. Major deliverables include: (1) NSV Endeavor map enhancements and upkeep enabling more realistic medical operations (intercoms in patient rooms, refined CMO quarters, new gas canister storage, disposal chute repair, and related QoL fixes); (2) Head of Personnel office window on the NSB Atlas with an electrochromic window for better accessibility and natural light; (3) Requests consoles now automatically broadcast incoming messages to department radios via configurable channel presets; (4) Resleeving system functionality restored to enable biomass handling in grower pods and direct mirrortool injections; (5) IC signal cross-map restriction implemented to prevent cross-map signaling. Notable structural/quality fixes also include a targeted update to raptor icon state mappings and space turf alignment. These efforts improve patient care workflows, crew communication, and core gameplay stability, while reducing maintenance toil and supporting scalable map design.
June 2026 monthly summary for Citadel-Station-13-RP. Delivered high-impact features and critical fixes that enhance usability, reliability, and player experience, while delivering concrete business value through improved RP flow and system robustness. Major deliverables include: (1) NSV Endeavor map enhancements and upkeep enabling more realistic medical operations (intercoms in patient rooms, refined CMO quarters, new gas canister storage, disposal chute repair, and related QoL fixes); (2) Head of Personnel office window on the NSB Atlas with an electrochromic window for better accessibility and natural light; (3) Requests consoles now automatically broadcast incoming messages to department radios via configurable channel presets; (4) Resleeving system functionality restored to enable biomass handling in grower pods and direct mirrortool injections; (5) IC signal cross-map restriction implemented to prevent cross-map signaling. Notable structural/quality fixes also include a targeted update to raptor icon state mappings and space turf alignment. These efforts improve patient care workflows, crew communication, and core gameplay stability, while reducing maintenance toil and supporting scalable map design.
In May 2026, delivered two key gameplay quality improvements for Citadel-Station-13-RP: stealth audio refinement and trap balance adjustment. Focused on enhancing player immersion and reducing punitive punishment during exploration, while preserving challenge. Implementations included quieting gun racking sounds and adjusting saw trap damage to the targeted limb instead of immediate severing. These changes were verified via local testing and documented in PR notes, aligning with product goals of smoother stealth gameplay and balanced risk-reward dynamics.
In May 2026, delivered two key gameplay quality improvements for Citadel-Station-13-RP: stealth audio refinement and trap balance adjustment. Focused on enhancing player immersion and reducing punitive punishment during exploration, while preserving challenge. Implementations included quieting gun racking sounds and adjusting saw trap damage to the targeted limb instead of immediate severing. These changes were verified via local testing and documented in PR notes, aligning with product goals of smoother stealth gameplay and balanced risk-reward dynamics.
October 2025 monthly summary focusing on delivering stable nightshift systems, map quality, and UX improvements across Citadel-Station-13-RP. Key work included: nightshift system enhancements across Atlas and maps, a critical nightshift time calculation bug fix, Atlas FD Office remake with navigation screens, a Shadekin HUD invisibility bug fix, and the addition of nuclear codes to admin secrets. Supporting UX improvements for guest passes and aiming mode activation were completed, improving usability and consistency.
October 2025 monthly summary focusing on delivering stable nightshift systems, map quality, and UX improvements across Citadel-Station-13-RP. Key work included: nightshift system enhancements across Atlas and maps, a critical nightshift time calculation bug fix, Atlas FD Office remake with navigation screens, a Shadekin HUD invisibility bug fix, and the addition of nuclear codes to admin secrets. Supporting UX improvements for guest passes and aiming mode activation were completed, improving usability and consistency.
September 2025: Delivered core feature enhancements, reliability fixes, and contributor workflow improvements for Citadel-Station-13 RP. Key features include improved message formatting with limb-injury reactions, enhanced nightshift timing and announcements, and QoL fixes (life crystals deactivation, ghost coffeemaker prevention, blood color reflection). Also performed PR template cleanup to streamline contributions. These changes improve gameplay clarity, operational reliability, visual accuracy, and onboarding efficiency, supported by precise commits and code hygiene.
September 2025: Delivered core feature enhancements, reliability fixes, and contributor workflow improvements for Citadel-Station-13 RP. Key features include improved message formatting with limb-injury reactions, enhanced nightshift timing and announcements, and QoL fixes (life crystals deactivation, ghost coffeemaker prevention, blood color reflection). Also performed PR template cleanup to streamline contributions. These changes improve gameplay clarity, operational reliability, visual accuracy, and onboarding efficiency, supported by precise commits and code hygiene.
Delivered two player-facing features for Citadel-Station-13-RP that improve immersion and equipment logistics, backed by targeted asset integration and map updates. Key work focused on audio feedback for paper interactions and tactical belt storage for Miaphus SDF troops, with cross-repo porting of assets and data-driven item definitions.
Delivered two player-facing features for Citadel-Station-13-RP that improve immersion and equipment logistics, backed by targeted asset integration and map updates. Key work focused on audio feedback for paper interactions and tactical belt storage for Miaphus SDF troops, with cross-repo porting of assets and data-driven item definitions.
Month: May 2025 — Focused on stability, maintainability, and onboarding improvements through RCon naming standardization for substations and breaker boxes in Citadel-Station-13-RP. Delivered naming standardization across map levels and updated RCon tags to clearly indicate location and function, reducing operator overhead and improving player experience. The change is tracked by commit 788323dd71b03fd945ab570aac74a59451369b31 (Renamed Atlas substations/breakers to be consistent (#7158)).
Month: May 2025 — Focused on stability, maintainability, and onboarding improvements through RCon naming standardization for substations and breaker boxes in Citadel-Station-13-RP. Delivered naming standardization across map levels and updated RCon tags to clearly indicate location and function, reducing operator overhead and improving player experience. The change is tracked by commit 788323dd71b03fd945ab570aac74a59451369b31 (Renamed Atlas substations/breakers to be consistent (#7158)).
April 2025: Stability and reliability improvements for Citadel-Station-13-RP's combat mechanics. Implemented a default initialization for the damage type (damtype) in Combat Mechs to prevent melee errors, reducing runtime failures during attacks and enhancing player experience.
April 2025: Stability and reliability improvements for Citadel-Station-13-RP's combat mechanics. Implemented a default initialization for the damage type (damtype) in Combat Mechs to prevent melee errors, reducing runtime failures during attacks and enhancing player experience.

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