EXCEEDS logo
Exceeds
Tiago Carreira

PROFILE

Tiago Carreira

Worked on enhancing the Visual Shader Editor within the godotengine/godot repository, focusing on improving stability for shader authors. Addressed a specific issue where nodes failed to attach to the correct frame during duplication, which previously led to workflow inefficiencies and increased debugging time. The solution involved ensuring the correct frame ID was used throughout the duplication process, resulting in more reliable node placement and a smoother user experience. Utilized C++ and visual shader programming skills to implement the fix with minimal codebase disruption. This targeted bug fix contributed to a more robust editor environment for game development workflows.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
5
Activity Months1

Work History

January 2026

1 Commits

Jan 1, 2026

January 2026 focused on stability and correctness in the Visual Shader Editor for Godot. Delivered a targeted bug fix that ensures nodes attach to the correct frame during duplication, improving editor reliability for shader authors and reducing debugging time.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++game developmentvisual shader programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Jan 2026 Jan 2026
1 Month active

Languages Used

C++

Technical Skills

C++game developmentvisual shader programming