
William Evans developed high-visual fidelity sprite assets for the Goob-Station and OmuStation repositories, focusing on updating fireaxe and cabinet graphics to enhance aesthetics and address ERP-related gameplay risks. Leveraging skills in game design, graphic design, and sprite animation, he synchronized asset refreshes across both projects to ensure consistency and streamline quality assurance. The technical approach involved creating new image and sprite assets, including a rubber-handled fireaxe, and implementing balance adjustments to improve user experience. Over the course of one month, William delivered two feature updates that improved visual quality and gameplay balance, though no bug fixes were recorded during this period.

November 2025 monthly summary for Goob-Station/Goob-Station and ProjectOmu/OmuStation focused on delivering high-visual fidelity assets and gameplay-balancing updates that reduce ERP risk. The work was executed across two repos with traceable commits, delivering consistent, higher-quality visuals and improved user experience.
November 2025 monthly summary for Goob-Station/Goob-Station and ProjectOmu/OmuStation focused on delivering high-visual fidelity assets and gameplay-balancing updates that reduce ERP risk. The work was executed across two repos with traceable commits, delivering consistent, higher-quality visuals and improved user experience.
Overview of all repositories you've contributed to across your timeline