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StellarAngel

PROFILE

Stellarangel

Matjay Jay worked on the gmuGADIG/DEADSHOT repository, focusing on enhancing the Mines level by introducing new encounters, refining enemy placements, and adding environmental elements to improve gameplay challenge and engagement. Using GDScript and the Godot Engine, Matjay updated level_mines.tscn through multiple commits, tuning encounter timing and balancing combat dynamics for a more polished player experience. The work emphasized level design, 3D modeling, and scene management, resulting in a richer gameplay loop and improved progression pacing. These enhancements addressed gameplay variety and retention, demonstrating depth in technical execution and laying a solid foundation for future feature iterations within the project.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
2
Lines of code
762
Activity Months2

Work History

January 2026

2 Commits • 1 Features

Jan 1, 2026

January 2026 — DEADSHOT (gmuGADIG/DEADSHOT). Delivered Mines Level Enhancements and Gameplay Balancing to improve level pacing, visuals, and combat dynamics. Updated level_mines.tscn in two commits to refine decorations, element placement, and enemy distribution for better balance and player experience. These changes are expected to boost player engagement and retention by offering a more polished, challenging, yet fair mine-level encounter. Overall impact: Strengthened core gameplay loop, improved balance and pacing in the mines level, and laid groundwork for future feature iterations. Technologies/skills demonstrated: Godot Engine scene management (tscn), level design, gameplay balancing, asset placement and tuning, and version control discipline. Repository: gmuGADIG/DEADSHOT

November 2025

4 Commits • 1 Features

Nov 1, 2025

November 2025 performance for gmuGADIG/DEADSHOT: Delivered the Mines Level: Enhanced Encounters and Enemies feature, consolidating updates to the mines level with a new encounter, revised enemy placements, added enemy types, environmental elements, and tuned encounter timing to raise challenge and engagement. Implemented through four commits updating level_mines.tscn and introducing a dedicated 'Encounter 2 Mines' patch (hashes: e38732d20259cf5918a16c5e62b3a5f2485dceb3; 4c7eed50f98efb92c84d9efb1128146cdf0de24a; 9b9c7ad59e86f1ec63604b8b3df0f5006ac76cd8; 41e582b9a8f002e5384f78a3ef4f442e08268255). No major bugs reported in the provided data; focus was on feature delivery and stability. Impact: richer gameplay variety, stronger progression, and potential for improved player retention; demonstrated expertise in Godot-based level design and robust Git collaboration.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage33.4%

Skills & Technologies

Programming Languages

GDScript

Technical Skills

3D modelingGDScriptgame developmentlevel design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gmuGADIG/DEADSHOT

Nov 2025 Jan 2026
2 Months active

Languages Used

GDScript

Technical Skills

GDScriptgame developmentlevel design3D modeling