
In October 2025, Samuel Soto developed an Ammo Counter System for the GDCASU/VGDC-Game-2025-26 repository, focusing on enhancing gameplay feedback and modularity. He designed an Ammo class in C# to manage ammo usage, reloading, and refilling, and integrated it with the WeaponPistol class to ensure real-time UI updates within Unity. This approach provided players with clear visibility of current and maximum ammo, improving user experience. The modular architecture established a maintainable foundation for future weapon features. Samuel’s work demonstrated proficiency in C# programming, object-oriented design, and Unity game development, delivering a robust, extensible solution within a short timeframe.

October 2025 (2025-10) focused on delivering a robust Ammo Counter System for the GDCASU/VGDC-Game-2025-26 project. Key feature delivered: an Ammo Counter that tracks current and maximum ammo, implemented via an Ammo class to manage usage, reloading, and refilling, and integrated with WeaponPistol to update the UI in real time. Major bugs fixed: none documented for this period. Overall impact: improved gameplay UX with precise ammo state visibility, a maintainable, modular codebase, and a solid foundation for extending weapon systems. Technologies/skills demonstrated: object-oriented design, modular architecture, UI synchronization, and effective version-control traceability (commit 4a93e3bdd7af7408f3ff3152c818963845f296ea).
October 2025 (2025-10) focused on delivering a robust Ammo Counter System for the GDCASU/VGDC-Game-2025-26 project. Key feature delivered: an Ammo Counter that tracks current and maximum ammo, implemented via an Ammo class to manage usage, reloading, and refilling, and integrated with WeaponPistol to update the UI in real time. Major bugs fixed: none documented for this period. Overall impact: improved gameplay UX with precise ammo state visibility, a maintainable, modular codebase, and a solid foundation for extending weapon systems. Technologies/skills demonstrated: object-oriented design, modular architecture, UI synchronization, and effective version-control traceability (commit 4a93e3bdd7af7408f3ff3152c818963845f296ea).
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