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PROFILE

Housemaster

Tomas Valerio contributed to the EaW-Team/equestria_dev repository by delivering a broad range of UI, asset, and gameplay enhancements over five months. He standardized iconography and overhauled asset pipelines, improving clarity and maintainability across national focus trees and faction interfaces. Using YAML configuration, Paradox Script, and Python, Tomas refactored logic for decision trees, implemented dynamic focus gating, and expanded localization support. His work included bug fixes, content updates, and the introduction of new gameplay mechanics, such as defensive chokepoints and multi-path focus features. The depth of his contributions strengthened visual consistency, user experience, and long-term maintainability of the codebase.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

112Total
Bugs
25
Commits
112
Features
33
Lines of code
4,615,456
Activity Months5

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary focusing on key accomplishments, features delivered, bugs fixed, impact, and technologies demonstrated for the EaW-Team/equestria_dev project.

December 2025

20 Commits • 10 Features

Dec 1, 2025

December 2025 monthly summary for EaW-Team/equestria_dev focused on delivering strategic depth, realism, and polish across core gameplay features and stability improvements. The work this month centerst on expanding player options, tightening game logic, and improving user experience through UI/visual updates and localization refinements. Key features delivered and stability improvements are built on a foundation of robust commit work and cross-area collaboration, leading to measurable business and product value.

November 2025

63 Commits • 17 Features

Nov 1, 2025

Month 2025-11 focused on delivering visual polish, feature enhancements, and stability improvements for EaW-Team/equestria_dev, with a strong emphasis on business value and maintainability. Key features delivered include icon/iconography upgrades for Zeeb and HEL assets, AET flag conversion, and a broad set of portrait/description updates across rulers and advisors. Major UI/UX assets updated (Karthinian Pact UI, Insufferable Nerd portrait, Blacktalon portrait variants) and new content like Manedalusia Defensive Chokepoints extended gameplay depth. In addition, a wide range of bug fixes and quality-of-life improvements targeted AI behavior, localization, and tooling reliability to reduce friction for players and modders. Overall impact: enhanced visual consistency and user experience, improved game balance with targeted rule and focus adjustments, and reduced maintenance burden through formatting standardization, localization hygiene, and robust icon/asset pipelines. Demonstrated technologies and skills include asset pipelines for icons and portraits, MIO/HEL logic refinements, tooltip hardening and governance of decision trees, localization/hash collision fixes, and code-style standardization for long-term reliability.

October 2025

19 Commits • 4 Features

Oct 1, 2025

October 2025 performance summary for EaW-Team/equestria_dev: Delivered comprehensive UI/icon/assets improvements across JAK and Tarrin factions, standardized flag/UI assets, and reorganized asset structure to reduce maintenance. Key bugs fixed included corruption in the centralize_command icon and missing flag resize assets, improving reliability of UI rendering. Overall impact: clearer visuals, more consistent localization readiness, and streamlined asset workflows enabling faster feature iteration. Technologies/skills demonstrated: advanced iconography, UI asset pipelines, localization readiness, version-control-driven refactors, and cross-team collaboration.

September 2025

9 Commits • 1 Features

Sep 1, 2025

September 2025 monthly summary for EaW-Team/equestria_dev focused on delivering a comprehensive JAK visual iconography and UI asset overhaul to unify iconography across national focus, military focus, ideas, and BoP/UI elements. The effort improved clarity, immersion, and user experience while establishing a scalable icon system for future UI work. No major bugs fixed this month; primary emphasis was feature delivery, asset standardization, and workflow improvements.

Activity

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Quality Metrics

Correctness96.0%
Maintainability93.4%
Architecture93.0%
Performance94.4%
AI Usage23.0%

Skills & Technologies

Programming Languages

DDSGFXImage FileModdingPNGParadox ScriptPythonTGATextUnknown

Technical Skills

AI programmingAsset IntegrationAsset ManagementConfigurationConfiguration ManagementFile OrganizationGame ArtGame DevelopmentGame ModdingGraphic DesignLocalizationModdingUI DesignUI DevelopmentUI design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EaW-Team/equestria_dev

Sep 2025 Jan 2026
5 Months active

Languages Used

ModdingTextgfxtextParadox ScriptUnknownmodyml

Technical Skills

Asset IntegrationAsset ManagementConfigurationConfiguration ManagementGame DevelopmentModding

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