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SuperTemich2005

PROFILE

Supertemich2005

Worked on enhancing UI input stability within the godotengine/godot repository, focusing on the LineEdit control. Addressed a critical bug where LineEdit failed to retain text input focus when re-enabled while already UI-focused, ensuring caret visibility and preventing unintended focus drift. Utilized C++ to implement conditional logic in the set_enabled() method, allowing immediate input focus capture for UI-focused controls. Improved user experience by eliminating scenarios where arrow keys could inadvertently shift focus away from LineEdit, thereby reinforcing reliable input handling. Updated documentation and tests to support maintainability and prevent regressions in LineEdit-like components, emphasizing robust UI development practices.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

January 2026

1 Commits

Jan 1, 2026

January 2026 monthly summary: Focused on UI/input stability in the Godot editor; delivered a critical LineEdit focus stability bug fix, reinforced UI focus handling, and laid groundwork for more robust input widgets.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++UI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Jan 2026 Jan 2026
1 Month active

Languages Used

C++

Technical Skills

C++UI Development