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Tyler Funk

PROFILE

Tyler Funk

Worked on the LunarBreaker repository to enhance planetary visuals by delivering a textured Earth model and a standardized Earth prefab for consistent scene integration. Used Unity and C# to apply an emission map and _MainTex texture to the Earth material, while disabling glossy reflections and specular highlights to achieve a more accurate, non-reflective appearance. Reset emission and color properties to white, ensuring visual fidelity across environments. The introduction of a dedicated prefab streamlines asset reuse and reduces future rework. Focused on 3D modeling, material editing, and prefab creation, this work improved first-party planet rendering while maintaining performance and workflow efficiency.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
406
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: LunarBreaker delivered a textured Earth visual and a new Earth prefab, enhancing scene realism and consistency across environments. Implemented by applying an emission map and _MainTex to the Earth material, disabling glossy reflections and specular highlights, and resetting emission and color to white. The update includes a dedicated Earth prefab to standardize usage in the scene. This work improves first-party visuals for planet rendering and reduces future rework by providing a consistent asset across levels.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture80.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingGame DevelopmentMaterial EditingPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gamkedo-la/LunarBreaker

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity

Technical Skills

3D ModelingGame DevelopmentMaterial EditingPrefab Creation