
Worked on the LunarBreaker repository to enhance planetary visuals by delivering a textured Earth model and a standardized Earth prefab for consistent scene integration. Used Unity and C# to apply an emission map and _MainTex texture to the Earth material, while disabling glossy reflections and specular highlights to achieve a more accurate, non-reflective appearance. Reset emission and color properties to white, ensuring visual fidelity across environments. The introduction of a dedicated prefab streamlines asset reuse and reduces future rework. Focused on 3D modeling, material editing, and prefab creation, this work improved first-party planet rendering while maintaining performance and workflow efficiency.
February 2025: LunarBreaker delivered a textured Earth visual and a new Earth prefab, enhancing scene realism and consistency across environments. Implemented by applying an emission map and _MainTex to the Earth material, disabling glossy reflections and specular highlights, and resetting emission and color to white. The update includes a dedicated Earth prefab to standardize usage in the scene. This work improves first-party visuals for planet rendering and reduces future rework by providing a consistent asset across levels.
February 2025: LunarBreaker delivered a textured Earth visual and a new Earth prefab, enhancing scene realism and consistency across environments. Implemented by applying an emission map and _MainTex to the Earth material, disabling glossy reflections and specular highlights, and resetting emission and color to white. The update includes a dedicated Earth prefab to standardize usage in the scene. This work improves first-party visuals for planet rendering and reduces future rework by providing a consistent asset across levels.

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