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terrynmuse

PROFILE

Terrynmuse

Contributed to the FargowiltasSouls repository by developing and refining boss mechanics, visual effects, and gameplay stability over a four-month period. Focused on backend development and C# to implement features such as controlled intangibility windows for bosses and balanced projectile damage, directly improving game fairness and player experience. Addressed critical bugs, including projectile interaction logic for the Destroyer boss and a world-load edge case with Rain Enchantment cooldowns, using timer-based guards and robust debugging practices. Enhanced visual clarity by adjusting projectile rendering and layering. Demonstrated a methodical approach to modding, emphasizing maintainability, code hygiene, and consistent behavior across complex game scenarios.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

6Total
Bugs
3
Commits
6
Features
3
Lines of code
76
Activity Months4

Your Network

13 people

Work History

September 2025

1 Commits

Sep 1, 2025

September 2025 monthly summary for Fargowilta/FargowiltasSouls. Focused on stability improvements and bug resolution. Addressed a world-load edge-case where Rain Enchantment cooldown could be incorrectly applied during the initial tick as the umbrella projectile spawned. Implemented a timer-based guard to defer the cooldown application, ensuring consistent behavior across world loads and improving player experience. This work enhances reliability for end-users and reduces potential confusion when starting new worlds.

August 2025

1 Commits

Aug 1, 2025

August 2025 monthly summary for FargowiltasSouls focusing on bug fixes and stability. Resolved a critical projectile interaction issue with the Destroyer boss to ensure held projectiles correctly experience boss damage reduction, improving game balance and consistency. No new features released this month; dedicated effort to reliability and compatibility of projectile-modifier logic across boss encounters.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 – Focused on visual polish and rendering correctness for Cosmos Force Moon projectile in FargowiltasSouls. Delivered a targeted feature upgrade with clear visual and layering improvements. No major bugs fixed in this period; work concentrated on polish, traceability, and maintainability.

October 2024

3 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for Fargowilta/FargowiltasSouls. Delivered three targeted changes across boss fights and general balance to improve playability and alignment with design intent. Emphasized reliability in For The Worthy mode by fixing a premature Banished Baron phase reset; introduced a controlled intangibility window for The Destroyer in Masochist Mode after coil maneuvers to reduce unfair contact damage; balanced enemy projectile damage by nerfing Nebula Pillar deathray and refining Vortex Pillar lightning telegraph calculations to use NPC default damage. These changes collectively improve boss fairness, reduce frustration in high-difficulty modes, and enhance overall game balance. Demonstrated debugging rigor, balance reconsideration, and clean commit hygiene across the repository.

Activity

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Quality Metrics

Correctness83.4%
Maintainability86.6%
Architecture83.4%
Performance90.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Backend DevelopmentBoss AIBoss MechanicsC#Game DevelopmentModdingTerraria ModdingVisual Effects

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Fargowilta/FargowiltasSouls

Oct 2024 Sep 2025
4 Months active

Languages Used

C#

Technical Skills

Backend DevelopmentBoss AIC#Game DevelopmentTerraria ModdingVisual Effects