
Worked on the godotengine/godot repository to enhance user experience in the TreeView component by implementing an auto-hide feature for the TreeItem edit popup during scroll events. This update addressed the issue of the edit popup obstructing the view of other items in large trees, aligning the interface with established UX guidelines for tree navigation. The solution was developed using C++ and applied principles of game development to ensure smooth interaction and visual clarity. Over the course of one month, the focus remained on refining this targeted feature, resulting in a more intuitive and unobtrusive editing experience for users navigating complex trees.
Month: 2025-11. Focused on delivering a targeted UX improvement in the Godot project by refining TreeView interactions. Implemented an auto-hide of the TreeItem edit popup on scroll to prevent obstruction and maintain a clear view in large trees. This change reduces visual clutter and aligns with UX guidelines for tree navigation.
Month: 2025-11. Focused on delivering a targeted UX improvement in the Godot project by refining TreeView interactions. Implemented an auto-hide of the TreeItem edit popup on scroll to prevent obstruction and maintain a clear view in large trees. This change reduces visual clutter and aligns with UX guidelines for tree navigation.

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