
Tiago Antunes developed core physics and gameplay systems for the GameDevTecnico/cubos repository, focusing on realistic simulation, maintainability, and developer experience. He engineered modular collision detection and rigid body dynamics using C++ and CMake, introducing features like RigidBodyBundle and StaticBodyBundle to encapsulate physical properties and streamline API usage. Tiago modernized the CI/CD pipeline, improved inertia tensor calculations, and refactored collision handling for clarity and performance. His work included detailed technical documentation and changelog updates, supporting onboarding and cross-repo alignment. The depth of his contributions is reflected in robust system design, improved build reliability, and clear, maintainable codebases.

November 2025 — GameDevTecnico/cubos delivered two features and updated release notes, with no major bugs fixed. Key outcomes: (1) Added a compiler flag to suppress warnings for C++20 extensions, improving cross-module compatibility and CI reliability; (2) Documented collider components and bundles in CHANGELOG, enhancing release readiness and developer communication. Impact: reduced build noise, clearer expectations for QA, and stronger maintainability. Skills demonstrated: C++20, compiler flag configuration, CI integration, and documentation.
November 2025 — GameDevTecnico/cubos delivered two features and updated release notes, with no major bugs fixed. Key outcomes: (1) Added a compiler flag to suppress warnings for C++20 extensions, improving cross-module compatibility and CI reliability; (2) Documented collider components and bundles in CHANGELOG, enhancing release readiness and developer communication. Impact: reduced build noise, clearer expectations for QA, and stronger maintainability. Skills demonstrated: C++20, compiler flag configuration, CI integration, and documentation.
August 2025 focused on stability, performance, and maintainability for GameDevTecnico/cubos. Key work includes introducing StaticBodyBundle support for immovable objects (infinite mass) with updated samples and documentation; removing the CollisionGroup component to simplify collision handling and potentially boost performance; encapsulating AccumulatedCorrection to improve encapsulation and reduce external dependencies; resolving collision detection rebasing issues by adding missing headers and removing redundant includes; and standardizing mass component styling to ensure consistent floating-point notation. These changes reduce external coupling, improve engine reliability, and provide clearer APIs and docs for users.
August 2025 focused on stability, performance, and maintainability for GameDevTecnico/cubos. Key work includes introducing StaticBodyBundle support for immovable objects (infinite mass) with updated samples and documentation; removing the CollisionGroup component to simplify collision handling and potentially boost performance; encapsulating AccumulatedCorrection to improve encapsulation and reduce external dependencies; resolving collision detection rebasing issues by adding missing headers and removing redundant includes; and standardizing mass component styling to ensure consistent floating-point notation. These changes reduce external coupling, improve engine reliability, and provide clearer APIs and docs for users.
July 2025 monthly summary for GameDevTecnico/cubos: Focused feature delivery in the physics subsystem with a new encapsulation construct to improve realism and maintainability. No documented major bug fixes for this period in the provided dataset; the month centered on delivering a foundational feature that enables safer, faster future physics work.
July 2025 monthly summary for GameDevTecnico/cubos: Focused feature delivery in the physics subsystem with a new encapsulation construct to improve realism and maintainability. No documented major bug fixes for this period in the provided dataset; the month centered on delivering a foundational feature that enables safer, faster future physics work.
May 2025 performance summary: Delivered core physics and gameplay enhancements across three repositories, with a focus on stability, realism, and maintainability. Key improvements include automatic ColliderAABB integration and sample cleanup in cubos, a physics-forward Coffee Demo Car System with multi-player support, and a Round Management System enabling smooth round transitions and player spawning. Also completed a ColliderAABB refactor and voxel inertia improvements in cubos-blog. Fixed critical bugs in physics and collision handling and improved sample/documentation hygiene, contributing to more reliable gameplay experiences and easier contributor onboarding.
May 2025 performance summary: Delivered core physics and gameplay enhancements across three repositories, with a focus on stability, realism, and maintainability. Key improvements include automatic ColliderAABB integration and sample cleanup in cubos, a physics-forward Coffee Demo Car System with multi-player support, and a Round Management System enabling smooth round transitions and player spawning. Also completed a ColliderAABB refactor and voxel inertia improvements in cubos-blog. Fixed critical bugs in physics and collision handling and improved sample/documentation hygiene, contributing to more reliable gameplay experiences and easier contributor onboarding.
April 2025: Core physics and documentation improvements in GameDevTecnico/cubos. Modernized the collision system by renaming Collider to ColliderAABB, relocating implementation to broad_phase, and auto-wiring ColliderAABB when new collision shapes are added, enhancing reliability and developer ergonomics. Also added changelog entries for upcoming physics and rendering enhancements, including inertia for voxel shapes and modularized reflection implementations. These changes improve setup simplicity, maintainability, and transparency for stakeholders while paving the way for advanced features.
April 2025: Core physics and documentation improvements in GameDevTecnico/cubos. Modernized the collision system by renaming Collider to ColliderAABB, relocating implementation to broad_phase, and auto-wiring ColliderAABB when new collision shapes are added, enhancing reliability and developer ergonomics. Also added changelog entries for upcoming physics and rendering enhancements, including inertia for voxel shapes and modularized reflection implementations. These changes improve setup simplicity, maintainability, and transparency for stakeholders while paving the way for advanced features.
In March 2025, focus for GameDevTecnico/cubos was on strengthening the physics system, improving configurability, and increasing maintainability. Delivered core physics enhancements, improved build reliability, and clearer documentation, enabling more realistic gameplay interactions and faster iteration cycles.
In March 2025, focus for GameDevTecnico/cubos was on strengthening the physics system, improving configurability, and increasing maintainability. Delivered core physics enhancements, improved build reliability, and clearer documentation, enabling more realistic gameplay interactions and faster iteration cycles.
February 2025 monthly summary: Modernized CI/CD to Ubuntu 22.04, added inertia tensor calculations for voxel and capsule physics, restructured the collision system into modular layers/masks and added a CollisionGroup for finer control, and published warm-starting physics documentation. Major CI Runner fix improved environment stability and compatibility with newer dependencies. Overall, the work delivers more stable builds, more accurate physics, and improved developer onboarding and cross-repo collaboration.
February 2025 monthly summary: Modernized CI/CD to Ubuntu 22.04, added inertia tensor calculations for voxel and capsule physics, restructured the collision system into modular layers/masks and added a CollisionGroup for finer control, and published warm-starting physics documentation. Major CI Runner fix improved environment stability and compatibility with newer dependencies. Overall, the work delivers more stable builds, more accurate physics, and improved developer onboarding and cross-repo collaboration.
January 2025 performance summary for GameDevTecnico repos (cubos-blog and cubos). Focused on documenting upcoming physics features, stabilizing the physics engine, and laying groundwork for the next release. Key features delivered the physics features roadmap documentation; major bugs fixed improved system execution order and variable initialization, enhancing reliability of physics simulation. Overall impact: improved release readiness, reduced risk of runtime issues, and clearer roadmap for physics capabilities. Technologies/skills demonstrated: documentation discipline, defensive initialization, dependency management in the physics pipeline, cross-repo collaboration, and commitment to quality and maintainability.
January 2025 performance summary for GameDevTecnico repos (cubos-blog and cubos). Focused on documenting upcoming physics features, stabilizing the physics engine, and laying groundwork for the next release. Key features delivered the physics features roadmap documentation; major bugs fixed improved system execution order and variable initialization, enhancing reliability of physics simulation. Overall impact: improved release readiness, reduced risk of runtime issues, and clearer roadmap for physics capabilities. Technologies/skills demonstrated: documentation discipline, defensive initialization, dependency management in the physics pipeline, cross-repo collaboration, and commitment to quality and maintainability.
Month 2024-12: Delivered core physics enhancements for airships and the furnace system, plus documentation to support future physics optimizations. Focus remained on realism, reliability, and maintainability, with cross-repo alignment between cubos-demo and cubos-blog.
Month 2024-12: Delivered core physics enhancements for airships and the furnace system, plus documentation to support future physics optimizations. Focus remained on realism, reliability, and maintainability, with cross-repo alignment between cubos-demo and cubos-blog.
November 2024 monthly summary for GameDevTecnico/cubos focusing on delivered features, stability improvements, and technical impact. Key enhancements include collision contact caching for box-box detection and warm-start enabled physics solver, resulting in smoother gameplay, faster convergence, and more robust physics under dynamic scenes.
November 2024 monthly summary for GameDevTecnico/cubos focusing on delivered features, stability improvements, and technical impact. Key enhancements include collision contact caching for box-box detection and warm-start enabled physics solver, resulting in smoother gameplay, faster convergence, and more robust physics under dynamic scenes.
Month 2024-10: Delivered comprehensive documentation on Physics with Rotations for GameDevTecnico/cubos-blog. The deliverable documents collision handling, new rotation components, and improvements to the physics integrator/solver to enable more accurate simulation. No major bugs fixed this month; focus was on establishing a solid knowledge base to accelerate future physics work. The initiative reduces onboarding time, clarifies expectations for upcoming features, and improves maintainability of the physics subsystem. Demonstrated skills in technical writing, physics concepts, and commit-based traceability.
Month 2024-10: Delivered comprehensive documentation on Physics with Rotations for GameDevTecnico/cubos-blog. The deliverable documents collision handling, new rotation components, and improvements to the physics integrator/solver to enable more accurate simulation. No major bugs fixed this month; focus was on establishing a solid knowledge base to accelerate future physics work. The initiative reduces onboarding time, clarifies expectations for upcoming features, and improves maintainability of the physics subsystem. Demonstrated skills in technical writing, physics concepts, and commit-based traceability.
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