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Ricardo Antunes

PROFILE

Ricardo Antunes

Over the past ten months, André Riscado advanced the GameDevTecnico/cubos, cubos-demo, and cubos-blog repositories by building core engine features, refactoring the physics and rendering pipelines, and delivering robust developer tooling. He implemented a hierarchical scene system, overhauled the ImGui inspector UI, and introduced collision layers and masks to improve game logic reliability. Using C++ and GLSL, André focused on cross-platform build stability, WebAssembly deployment, and ECS architecture enhancements. His technical approach emphasized maintainable code, comprehensive documentation, and iterative release management, resulting in a scalable engine foundation and streamlined workflows for both gameplay prototyping and content creation.

Overall Statistics

Feature vs Bugs

76%Features

Repository Contributions

453Total
Bugs
65
Commits
453
Features
206
Lines of code
44,731
Activity Months10

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

In Oct 2025, delivered the Cubos Jam Blog Post for GameDevTecnico/cubos-blog, covering announcement metadata, full content including theme, participant experience, feedback, images, and a retrospective on engine state and future improvements. Focused on creating a solid content asset to boost community engagement and knowledge sharing. No major bug fixes documented this month; effort concentrated on feature delivery and publishing workflow.

June 2025

12 Commits • 5 Features

Jun 1, 2025

June 2025 monthly performance highlights: Delivered critical engine physics enhancements, a major UI inspector overhaul, a new hierarchical scene format with engine refactors, and reflection/tooling improvements, reinforced by documentation and maintenance work to boost developer productivity and product reliability.

May 2025

177 Commits • 74 Features

May 1, 2025

May 2025 performance summary for GameDevTecnico repositories. Delivered a brand-aligned ImGui UI refresh and inspector enhancements, stabilized rendering with frustum/depth fixes, and advanced tooling for faster debugging. Achieved release readiness with a 0.7.0 bump and comprehensive changelog/docs. Expanded reflection and data capabilities, and improved code quality and ECS stability across cubos, cubos-demo, and cubos-blog.

April 2025

17 Commits • 5 Features

Apr 1, 2025

April 2025: Delivered foundational ECS and UI improvements, hardened web build pipelines, and extended web export capabilities across cubos and cubos-demo. Key outcomes include a hierarchical scene system enabling intuitive composition, a comprehensive ImGui inspector overhaul, web-friendly HTML templates and Emscripten-based deploys, and reliable settings management. These changes strengthen cross-platform consistency, accelerate iteration, and deliver business value through improved content creation throughput and smoother web distribution.

March 2025

55 Commits • 33 Features

Mar 1, 2025

March 2025 performance summary focused on governance, stability, and laying a strong foundation for the upcoming release cycle across cubos, cubos-blog, and cubos-demo. Key governance and collaboration improvements include updating CODEOWNERS to reflect current team responsibilities, improving PR routing and accountability. Stability enhancements addressed cross-platform build reliability, notably web build issues resolved by adding a missing static_cast for SetLayerValue bitwise operations. Documentation and planning momentum continued in cubos-blog with release notes for 0.6 and an airship game preview, plus upcoming release steps and Azul Jam scheduling. Prototyping and engine foundation progressed significantly in cubos-demo, moving from scaffolding to a feature-rich prototype: scene format migration with tooling, removal of the UI canvas, tile maps and variations, camera setup and zoom, procedural island generation and terrain improvements, waves and water models, four-player support, and related combat mechanics and system refactors. Overall impact includes improved cross-team collaboration, platform reliability, and a scalable engine foundation enabling faster shipping of gameplay features and performance optimizations in the next cycle.

February 2025

3 Commits • 2 Features

Feb 1, 2025

February 2025 monthly summary for GameDevTecnico/cubos: Focused on delivering a robust collision detection refactor for voxel-based physics, preparing the v0.6.0 release, and stabilizing CI. Key outcomes include improved physics accuracy and efficiency, reliable intersection-based collision data updates/removals, a clean release prepped for v0.6.0, and CI reliability enhancements.

January 2025

7 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered the 0.5 Release Documentation and Release Notes Updates for GameDevTecnico/cubos-blog. Seven commits improve formatting, capitalization, and date references to ensure accurate, consistent release notes. Standardized branding by correcting capitalization from CUBOS to Cubos. This work improved release readiness, reduced risk of miscommunication about timelines, and supported faster onboarding and smoother customer support. Demonstrated skills: documentation standards, markdown formatting, git-based release hygiene, and branding consistency.

December 2024

127 Commits • 66 Features

Dec 1, 2024

December 2024: Delivered foundational improvements across cubos, cubos-demo, and cubos-blog, enhancing build reliability, rendering fidelity, startup stability, and demo risk reduction. Hardened the WebAssembly build pipeline with Emscripten integration, memory/config tuning, refactored build steps, and version bump to 0.5.0; improved WebGL shader compatibility, corrected normals and SSAO texture handling, and ensured startup systems run after emscripten_set_main_loop to fix startup order. UI rendering robustness was improved by adding padding to UI color rects and text buffers. Documentation was refreshed for the v0.5.0 release, and tooling dependencies updated (lint/flake) with PulseAudio integration added. In cubos-demo, the Airships project expanded with driving, hull and follow mechanics, two-player support, scene initialization, animation/audio improvements, plus broader asset and collision enhancements.

November 2024

51 Commits • 17 Features

Nov 1, 2024

November 2024 monthly summary for GameDevTecnico projects. Delivered a mix of developer-focused features, stability fixes, and cross-platform build enhancements across cubos-blog, cubos, and cubos-demo. Focus was on business value through improved documentation, runtime stability, and streamlined build/deploy pipelines, enabling faster releases and broader platform support.

October 2024

2 Commits • 2 Features

Oct 1, 2024

October 2024 monthly summary for GameDevTecnico/cubos-blog focused on strengthening developer enablement and roadmap clarity through targeted documentation improvements and strategic tech migrations. No critical bug fixes were required this month; emphasis was on high-quality documentation and aligning the team around upcoming capabilities. The work delivered sets a solid foundation for faster onboarding, clearer feature specs, and more predictable releases.

Activity

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Quality Metrics

Correctness89.2%
Maintainability89.8%
Architecture87.2%
Performance84.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

BashBinaryCC++CMakeCMakeScriptCSSCubescriptCubosCubos Script

Technical Skills

3D Animation3D Asset Integration3D Camera Control3D Environment Design3D Graphics3D Math3D Modeling3D Physics3D Rendering3D Scene Configuration3D Scene SetupAnimationAnimation SystemsAsset IntegrationAsset Management

Repositories Contributed To

3 repos

Overview of all repositories you've contributed to across your timeline

GameDevTecnico/cubos-demo

Nov 2024 May 2025
5 Months active

Languages Used

C++CMakeJSONBinaryCubescriptCubosCubos ScriptCubosScript

Technical Skills

Build SystemsC++CMakeEngine DevelopmentGame Development3D Animation

GameDevTecnico/cubos

Nov 2024 Jun 2025
7 Months active

Languages Used

BashCC++CMakeDoxygenGLSLMarkdownNix

Technical Skills

Audio SystemsBug FixingBuild SystemBuild System ConfigurationBuild SystemsC++

GameDevTecnico/cubos-blog

Oct 2024 Oct 2025
8 Months active

Languages Used

RSTrstRstCSSHTMLMarkdownNixPython

Technical Skills

DocumentationTechnical WritingdocumentationRelease NotesAsset ManagementBackend Development

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