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Thibaut Tiberghien

PROFILE

Thibaut Tiberghien

Over a two-month period, contributed to Babylon.js by developing a center-based gizmo scaling mirroring feature and addressing a critical scaling bug in the gizmo subsystem. The mirroring feature enabled symmetrical scaling workflows by allowing users to mirror scale operations around the gizmo center using platform-specific hotkeys, improving modeling accuracy and efficiency. The bug fix ensured correct mesh scaling by forcing a fresh world matrix computation at the start of drag operations, eliminating unintended position shifts. Both changes were implemented in TypeScript with a focus on 3D graphics development and user interface design, enhancing reliability and usability for artists and engineers.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
67
Activity Months2

Work History

April 2026

1 Commits

Apr 1, 2026

Monthly summary for 2026-04 focusing on critical reliability improvements in the Babylon.js gizmo subsystem, with a concrete fix for the Bounding Box Gizmo scaling bug and its impact on user experience and correctness.

March 2026

1 Commits • 1 Features

Mar 1, 2026

March 2026 Monthly Summary focused on delivering business value and technical achievements for Babylon.js. The key deliverable this month is a new Center-based Gizmo Scaling Mirroring feature that enhances usability and precision when working with 3D scale operations. This feature mirrors gizmo scaling around the center when specific hotkeys are pressed (ctrl on Windows, alt on mac), enabling symmetrical scaling workflows and reducing manual pivot adjustments. Commits associated with the feature: cc5633ef21170661c28a9fdce64702a7c0ae74e5. The change is a follow-up to community discussions and forum feedback, demonstrating active engagement with the open-source ecosystem. A note on performance: enabling retroactive mirroring while scaling introduces a small, acceptable performance cost. Overall, this deliverable improves modeling throughput and accuracy for artists and engineers, especially in symmetric or mirrored scene setups, and exemplifies how targeted UX improvements can create measurable business value in 3D tooling.

Activity

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Quality Metrics

Correctness90.0%
Maintainability90.0%
Architecture90.0%
Performance80.0%
AI Usage30.0%

Skills & Technologies

Programming Languages

TypeScript

Technical Skills

3D Graphics3D Graphics DevelopmentGame DevelopmentTypeScriptUser Interface Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

BabylonJS/Babylon.js

Mar 2026 Apr 2026
2 Months active

Languages Used

TypeScript

Technical Skills

3D Graphics DevelopmentTypeScriptUser Interface Design3D GraphicsGame Development