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Tomás Monteiro

PROFILE

Tomás Monteiro

Contributed to Revolutionary-Games/Thrive by developing a localization-aware refresh system for the editor’s Confirm button, centralizing translation updates and improving UI consistency across languages. Leveraged C#, Godot, and UI/UX design skills to wire translation change signals, refactor update workflows, and introduce helpers for consistent button text changes. Later, implemented the Simulation Factor cheat in the MicrobeStage, enabling players to adjust world simulation speed via a new UI slider, with robust event-based synchronization and save/load handling. Ensured all new UI elements were fully localized, addressing edge cases in cheat management and enhancing the reliability and maintainability of multilingual gameplay features.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

2Total
Bugs
1
Commits
2
Features
1
Lines of code
478
Activity Months2

Your Network

124 people

Shared Repositories

124

Work History

July 2026

1 Commits • 1 Features

Jul 1, 2026

July 2026 highlights delivering a core gameplay tuning capability and reinforcing platform stability in Thrive. The team introduced the Simulation Factor cheat for MicrobeStage, enabling players to adjust the world simulation speed from 0.2x to 5.0x. This feature was designed for both player experimentation and internal QA, with a dedicated UI slider, event-based synchronization with the world simulation, and robust save/load state handling. Localization updates were completed to support multiple languages, ensuring the new UI elements and labels are accessible globally. In addition, key reliability improvements were made to the cheat system, including proper reset behavior when cheats are disabled and correct UI/state refresh upon loading saves.

March 2026

1 Commits

Mar 1, 2026

March 2026 performance summary for Revolutionary-Games/Thrive: Implemented a localization-aware refresh for the editor's Confirm button, centralizing translation updates and improving UI consistency across languages. The work involved wiring to translation change signals, updating the OnTranslationsChanged flow, and introducing a helper to apply button text changes across components. Cleaned up code by aligning overrides to base implementations and removing redundant paths. These changes reduce UI text glitches in multilingual builds and simplify future localization updates.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage40.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Game DevelopmentGodotLocalizationUI/UX designgame developmentlocalization

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Revolutionary-Games/Thrive

Mar 2026 Jul 2026
2 Months active

Languages Used

C#

Technical Skills

UI/UX designgame developmentlocalizationC#Game DevelopmentGodot