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HiguchiHaruya

PROFILE

Higuchiharuya

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

24Total
Bugs
2
Commits
24
Features
9
Lines of code
7,710
Activity Months3

Your Network

4 people

Work History

December 2024

11 Commits • 4 Features

Dec 1, 2024

December 2024 delivered a focused set of gameplay polish and reliability improvements for VGA-Team2024/TeamA. Key features added include a new Title Screen with entry animation and fade-in, rotating environmental gimmicks (Stage 4) and rotating floor mechanics, a narrative dialogue system with scrolling text and imagery, and general code quality improvements for asset loading and resource management. In parallel, boss encounter reliability was improved with corrected hitbox calculations and clearer warning indicators. These changes together enhance onboarding, pacing, visual polish, and long-term maintainability, while reducing asset overhead and technical debt.

November 2024

12 Commits • 4 Features

Nov 1, 2024

November 2024 highlights for VGA-Team2024/TeamA: Delivered a set of gameplay-system improvements focusing on player feedback, reliability, and performance. Key features include Dynamic Scene Transitions and Interactables with proximity-triggered scene changes and editor-configured switch-gimmick relationships, and Door Interactions with appearance animations and audio cues, including pendant-triggered doors for immersive feedback. Added Boss Area Attack Mechanics with telegraphs and zone-damage handling to improve balance. Improved Switch and Gimmick Interaction Reliability with better activation checks, layer-based filtering, and refactoring for performance. Fixed Switch Dimension handling and Scene Loading by refactoring bounding box to _halfExtents and introducing robust error handling. Business impact: smoother cross-scene gameplay, reduced bug surface in scene transitions, richer feedback loop for players, and a maintainable codebase foundation for future features.

October 2024

1 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for VGA-Team2024/TeamA. Focused on reliability improvements for switch interactions and cleaning up the CandleGimmickTest scene to bolster gameplay consistency and testability.

Activity

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Quality Metrics

Correctness82.0%
Maintainability80.8%
Architecture76.2%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity Scene

Technical Skills

3D Environment DesignAnimationAnimator ControllerAudio IntegrationBoss MechanicsC#C# ScriptingDebuggingError HandlingEvent HandlingGame DevelopmentGimmick SystemInteractive ObjectsObject-Oriented ProgrammingPhysics Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

VGA-Team2024/TeamA

Oct 2024 Dec 2024
3 Months active

Languages Used

C#UnityUnity Scene

Technical Skills

Game DevelopmentScriptingUnity EngineAnimationAnimator ControllerAudio Integration

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