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Rie

PROFILE

Rie

Worked on enhancing navigation obstacle handling in the godotengine/godot repository, focusing on improving the reliability of pathfinding in both 2D and 3D environments. Developed features that made obstacle representation transform-aware, ensuring that obstacles interact correctly within the navigation mesh and maintain consistency between editor and runtime transforms. This approach reduced pathfinding glitches in dynamic scenes and streamlined debugging. Utilized C++ for core implementation, applying expertise in 2D navigation, 3D programming, and game development. The work addressed edge cases in obstacle avoidance, resulting in more accurate and dependable navigation behavior for games using the Godot engine’s navigation systems.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
160
Activity Months1

Work History

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for godotengine/godot: Delivered Navigation Obstacle Handling Enhancements to improve reliability of pathfinding in 2D and 3D environments. Implemented transform-aware obstacle representation and interaction within the navigation mesh, and addressed editor-runtime transform consistency to reduce pathfinding glitches in dynamic scenes.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture90.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

2D navigation2D programming3D programmingC++game developmentnavigation systems

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Nov 2024 Nov 2024
1 Month active

Languages Used

C++

Technical Skills

2D navigation2D programming3D programmingC++game developmentnavigation systems