
Worked on the OpenRA/OpenRA repository to enhance the accuracy of the production timing user interface by addressing a critical bug in the progress bar calculation. The solution involved shifting the progress metric from a cost-based to a time-based approach, ensuring that the UI now accurately reflects the remaining production duration for users. This adjustment improved the predictability and reliability of production timelines within the game. The work was completed using C# and game development principles, focusing on UI stability and user experience. No new features were introduced during this period, with efforts concentrated on stabilizing and refining existing functionality.
June 2026: Stabilized production timing UI in OpenRA/OpenRA by correcting the progress calculation to be time-based rather than cost-based, improving accuracy and predictability of production timelines. No new features deployed this month; one critical bug fix completed.
June 2026: Stabilized production timing UI in OpenRA/OpenRA by correcting the progress calculation to be time-based rather than cost-based, improving accuracy and predictability of production timelines. No new features deployed this month; one critical bug fix completed.

Overview of all repositories you've contributed to across your timeline