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Thomas Wise

PROFILE

Thomas Wise

Worked on the Card-Forge/forge repository to enhance the reliability and determinism of the game simulation copier, focusing on ensuring that copied game states remain identical to their originals. Addressed three critical state-fidelity issues by refining Java-based simulation logic to prevent hidden information leakage, maintain correct player effect card associations, and preserve original card IDs for deterministic behavior. Introduced targeted regression tests using unit testing frameworks, validating the fixes through an end-to-end test suite. These improvements strengthened the quality assurance process for copy-based workflows, supporting safer AI training and reproducible replays, and demonstrated a methodical approach to simulation reliability and correctness.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
171
Activity Months1

Work History

July 2026

1 Commits

Jul 1, 2026

July 2026 monthly summary for Card-Forge/forge focused on improving the reliability and determinism of copied game states in the simulator. Delivered critical state-fidelity fixes to the GameCopier to ensure copied games are identical to originals, with no leakage of hidden information and with stable ID handling. Added regression tests and validated through a fidelity harness, reinforcing confidence in copy-based workflows and AI training scenarios.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture100.0%
Performance80.0%
AI Usage80.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

Game DevelopmentJavaSimulation LogicUnit Testing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Card-Forge/forge

Jul 2026 Jul 2026
1 Month active

Languages Used

No languages

Technical Skills

Game DevelopmentJavaSimulation LogicUnit Testing