
Worked on the Card-Forge/forge repository to enhance the reliability and determinism of the game simulation copier, focusing on ensuring that copied game states remain identical to their originals. Addressed three critical state-fidelity issues by refining Java-based simulation logic to prevent hidden information leakage, maintain correct player effect card associations, and preserve original card IDs for deterministic behavior. Introduced targeted regression tests using unit testing frameworks, validating the fixes through an end-to-end test suite. These improvements strengthened the quality assurance process for copy-based workflows, supporting safer AI training and reproducible replays, and demonstrated a methodical approach to simulation reliability and correctness.
July 2026 monthly summary for Card-Forge/forge focused on improving the reliability and determinism of copied game states in the simulator. Delivered critical state-fidelity fixes to the GameCopier to ensure copied games are identical to originals, with no leakage of hidden information and with stable ID handling. Added regression tests and validated through a fidelity harness, reinforcing confidence in copy-based workflows and AI training scenarios.
July 2026 monthly summary for Card-Forge/forge focused on improving the reliability and determinism of copied game states in the simulator. Delivered critical state-fidelity fixes to the GameCopier to ensure copied games are identical to originals, with no leakage of hidden information and with stable ID handling. Added regression tests and validated through a fidelity harness, reinforcing confidence in copy-based workflows and AI training scenarios.

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