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Sechkar Uliana

PROFILE

Sechkar Uliana

Uliasia contributed to the LittleWallSt/LifeUnderPressure repository by developing gameplay features and refining user experience within Unity. Over two months, they engineered systems such as the Submarine Boost mechanic with UI cooldowns and overhauled the depth meter for smoother in-game feedback, using C# scripting and Unity’s prefab management. Uliasia also integrated end-game event handling, credits, and a scriptable voiceline system, expanding world content and improving audio cues with FMOD. Their work included bug fixes, UI/UX enhancements, and code cleanup, demonstrating a disciplined approach to feature evaluation and maintainability while supporting both player engagement and developer productivity.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

66Total
Bugs
10
Commits
66
Features
23
Lines of code
18,293
Activity Months2

Your Network

5 people

Work History

November 2024

60 Commits • 21 Features

Nov 1, 2024

November 2024 performance summary for LittleWallSt/LifeUnderPressure and LittleSt/LifeUnderPressure. The month focused on UX polish, robust end-to-end gameplay flow, content expansion, and stability, delivering high-impact features and critical fixes that bolster retention and monetization opportunities while improving developer productivity. Key work spanned UI upgrades, end-game event handling, audio/voicelines, world content, and engineering hygiene.

October 2024

6 Commits • 2 Features

Oct 1, 2024

October 2024 — LittleWallSt/LifeUnderPressure: Implemented Submarine Boost mechanic with UI and cooldowns, including input handling, charging, and UI indicators; refactored the depth meter to support depth zones and smoother visualization. Enabled Depth Meter UI to expose depth information in-game. Per product direction, deprecated the Depth Meter feature, recalibrated UI positions, and disabled related objects. These changes delivered a new player mobility feature, improved in-game depth feedback options during experimentation, and established a disciplined feature evaluation workflow. Technologies demonstrated include gameplay systems, UI integration, cooldown/charging logic, and refactoring practices.

Activity

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Quality Metrics

Correctness84.6%
Maintainability84.0%
Architecture77.4%
Performance79.4%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabUnity SceneYAML

Technical Skills

Asset ManagementAudio IntegrationBug FixingC#C# ScriptingCode CleanupCoroutinesDebuggingEvent HandlingFMODGame DevelopmentInput HandlingInput ManagementPhysics SimulationPrefab Management

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

LittleWallSt/LifeUnderPressure

Oct 2024 Nov 2024
2 Months active

Languages Used

C#UnityUnity PrefabYAMLUnity AssetUnity Scene

Technical Skills

C#C# ScriptingGame DevelopmentInput HandlingPhysics SimulationUI Development

LittleSt/LifeUnderPressure

Nov 2024 Nov 2024
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentUI DevelopmentUnity

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