EXCEEDS logo
Exceeds
unit-tick

PROFILE

Unit-tick

Worked on the godotengine/godot repository to address a UI stability issue in the Godot editor’s tag management interface. Focused on C++ and UI development, the work involved implementing logic to enforce a custom minimum size for tag buttons and truncating overflow text with an ellipsis. This approach eliminated the need for manual resizing and prevented UI regressions where buttons could shrink to zero width. By refining the tag button overrun handling, the changes improved the consistency and usability of tag editing. The solution demonstrated attention to UI/UX detail and code quality, contributing to a more robust editor experience.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
6
Activity Months1

Work History

April 2026

1 Commits

Apr 1, 2026

April 2026: Implemented Tag Button Overrun Handling in the Godot editor to stabilize tag-related UI. Added logic to enforce a custom minimum tag button size and to truncate overflow text with an ellipsis, eliminating the need for manual button resizing and preventing UI regressions.

Activity

Loading activity data...

Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++

Technical Skills

C++UI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

Apr 2026 Apr 2026
1 Month active

Languages Used

C++

Technical Skills

C++UI Development