
Worked on the godotengine/godot repository to address a UI stability issue in the Godot editor’s tag management interface. Focused on C++ and UI development, the work involved implementing logic to enforce a custom minimum size for tag buttons and truncating overflow text with an ellipsis. This approach eliminated the need for manual resizing and prevented UI regressions where buttons could shrink to zero width. By refining the tag button overrun handling, the changes improved the consistency and usability of tag editing. The solution demonstrated attention to UI/UX detail and code quality, contributing to a more robust editor experience.
April 2026: Implemented Tag Button Overrun Handling in the Godot editor to stabilize tag-related UI. Added logic to enforce a custom minimum tag button size and to truncate overflow text with an ellipsis, eliminating the need for manual button resizing and preventing UI regressions.
April 2026: Implemented Tag Button Overrun Handling in the Godot editor to stabilize tag-related UI. Added logic to enforce a custom minimum tag button size and to truncate overflow text with an ellipsis, eliminating the need for manual button resizing and preventing UI regressions.

Overview of all repositories you've contributed to across your timeline