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uno1982

PROFILE

Uno1982

Contributed to the godotengine/godot repository by building and refining cross-platform input handling, editor UX, and mobile development workflows. Applied C++, Java, and Android native APIs to enhance PS4/PS5 controller compatibility and improve Windows API robustness, reducing input-related errors and buffer overflows. Developed editor features such as immediate haptic feedback configuration and improved text selection reliability, streamlining the user experience on Android and touch devices. Addressed editor configuration responsiveness by implementing instant setting application, eliminating manual restarts. The work focused on system programming, UI/UX design, and game development, resulting in more reliable, accessible, and efficient development and editing environments.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

5Total
Bugs
2
Commits
5
Features
3
Lines of code
48
Activity Months3

Work History

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026: Delivered an editor-level improvement to apply the haptic_on_long_press setting immediately, and fixed Android-specific editor behavior to avoid requiring manual restarts. Implemented the missing set_restart_if_changed hook so UI changes take effect instantly, reducing iteration time for mobile development. These changes enhance user experience, reliability of editor-config-driven behavior, and overall workflow efficiency. Key commit associated with the feature: 0ab60fb65b12bd24f5f9c379689cc05547cc9162.

March 2026

2 Commits • 1 Features

Mar 1, 2026

March 2026: Focused on Android editor UX and text-editing reliability in godotengine/godot. Delivered tactile feedback for long-press actions and fixed drag selection after double-click, enhancing touch-device usability and overall editing effectiveness.

May 2025

2 Commits • 1 Features

May 1, 2025

In May 2025, contributed stability and usability improvements to the Godot engine (godotengine/godot) focusing on input handling and Windows API robustness. Delivered enhanced PS4/PS5 Controller Input Handling to broaden compatibility across input devices and hardened Windows OS.get_unique_id() by addressing null termination and buffer sizing for the GUID, reducing risk of overflows. These changes drive cross-platform compatibility, developer productivity, and end-user satisfaction by mitigating input-related issues and stability risks.

Activity

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Quality Metrics

Correctness100.0%
Maintainability96.0%
Architecture96.0%
Performance96.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C++JavaKotlinXML

Technical Skills

Android DevelopmentC++C++ developmentC++ programmingJavaMobile DevelopmentUI/UX designUser Interface DesignWindows APIgame developmentinput handlingsystem programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

godotengine/godot

May 2025 Apr 2026
3 Months active

Languages Used

C++JavaKotlinXML

Technical Skills

C++ developmentJavaWindows APIgame developmentinput handlingsystem programming