
Worked on microsoft/libHttpClient to deliver cross-platform build enhancements and stability improvements, focusing on expanding platform support and streamlining downstream integration. Addressed build configuration by introducing feature flags for optional WebSocket and zlib dependencies, upgraded Android builds to compileSdk 34, and resolved iOS/macOS C-linkage issues. Improved GDK and UWP compatibility by disabling serial port usage in websocketpp and gating platform-specific code paths. Utilized C++, CMake, and Bash scripting to manage build system hygiene and reduce CI costs. These changes enabled ARM64 sample builds, facilitated smoother AGP/Gradle upgrades, and improved reliability for downstream consumers such as PlayFab SDK integrations.
June 2026: Delivered cross-platform build enhancements and stability improvements for microsoft/libHttpClient, enabling broader platform support, reducing CI costs, and accelerating downstream consumption. Implemented build-time feature flags for optional WebSocket and zlib dependencies, upgraded Android to compileSdk 34, applied iOS/macOS C-linkage fixes, and hardened UWP/GDK builds. Addressed GDK-specific compile issues by disabling serial port usage in websocketpp, and gated WebSocket and zlib code paths for configurable builds. These changes improve reliability for downstream consumers (e.g., PlayFab SDK integrations) and enable ARM64 sample builds and smoother AGP/Gradle upgrades. Technologies demonstrated include Android Gradle, CMake, preprocessor controls, and cross-platform C/C++ build hygiene.
June 2026: Delivered cross-platform build enhancements and stability improvements for microsoft/libHttpClient, enabling broader platform support, reducing CI costs, and accelerating downstream consumption. Implemented build-time feature flags for optional WebSocket and zlib dependencies, upgraded Android to compileSdk 34, applied iOS/macOS C-linkage fixes, and hardened UWP/GDK builds. Addressed GDK-specific compile issues by disabling serial port usage in websocketpp, and gated WebSocket and zlib code paths for configurable builds. These changes improve reliability for downstream consumers (e.g., PlayFab SDK integrations) and enable ARM64 sample builds and smoother AGP/Gradle upgrades. Technologies demonstrated include Android Gradle, CMake, preprocessor controls, and cross-platform C/C++ build hygiene.

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