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Andrew Thompson

PROFILE

Andrew Thompson

Over 15 months, contributed to omf2097/openomf by building and refining core systems for multiplayer gameplay, asset management, and mod support. Focused on C and C++ development, this work included implementing robust netplay features, adaptive asset scaling, and a modular mod system, while ensuring cross-platform reliability and memory safety. Enhanced the animation and audio pipelines, improved collision detection, and delivered dynamic UI updates to support evolving gameplay needs. Addressed stability and data integrity through disciplined debugging, code review, and CI/CD integration. The approach emphasized maintainable, scalable code, enabling rapid iteration and consistent user experiences across diverse hardware and network environments.

Overall Statistics

Feature vs Bugs

59%Features

Repository Contributions

423Total
Bugs
96
Commits
423
Features
137
Lines of code
17,434
Activity Months15

Work History

July 2026

2 Commits • 1 Features

Jul 1, 2026

July 2026 monthly summary for omf2097/openomf focused on delivering reliability in the CI release process and stabilizing lobby/network interactions, with clear business value and observable impact.

June 2026

4 Commits • 1 Features

Jun 1, 2026

June 2026: Delivered targeted audio/asset pipeline enhancements and Mod Manager reliability fixes for omf2097/openomf. Key outcomes include refined audio playback with default loop points, improved image/sprite asset handling, clearer audio UI descriptions, and refined mod asset processing. Stability fixes in the Mod Manager cover configuration value typing, path handling, and winnings field updates, complemented by CI improvements to support stable builds. These changes reduce modding friction, improve runtime reliability, and accelerate release readiness. Demonstrated skills in type-safe configuration, asset pipeline optimization, CI hygiene, and UX-focused UI refinements for audio modules.

May 2026

3 Commits • 2 Features

May 1, 2026

May 2026 performance summary for omf2097/openomf. Delivered stability and data integrity improvements for the Mod Manager and refined animation collision handling, resulting in more reliable mod workflows and more accurate animation collision detection. Key enhancements include memory management optimizations, robust handling of mod information, and improved error handling and path formatting, all achieved through focused, review-driven changes.

April 2026

1 Commits • 1 Features

Apr 1, 2026

April 2026 monthly summary for omf2097/openomf focusing on governance and quality control for AI-assisted contributions. Emphasized human oversight to safeguard code quality while enabling AI-assisted workflows. This month’s efforts lay the groundwork for scalable, compliant collaboration across the project.

March 2026

9 Commits • 1 Features

Mar 1, 2026

March 2026 monthly summary for omf2097/openomf focused on stabilizing core gameplay state, hardening memory management, and extending asset capabilities to support flexible animations. Key achievements: - Stabilized game state and event handling in arena logic, addressing undefined behavior in state hashing, memory leaks, and a critical typo in scrap spawning logic (related commits: 70db6ce7..., ceb83d63..., 4f056907..., d0f03323..., 48e4cd8b...). - Improved memory safety and deallocation across core subsystems, replacing ad hoc frees with explicit omf_free and rb_free to prevent leaks in mod manager and context buffers (commits: ad04af62..., c70ce3cc...). - Added PNG-based overlay and in-memory PNG decoding to boost asset handling and animation pipelines, including parsing hit coordinates/sprite origins from hitcoord.png and enabling paletted PNGs in memory (commits: 0ca29966..., f79cd817...). Impact and business value: enhanced stability during gameplay, reduced memory leak surface, and expanded asset pipeline flexibility enabling faster iteration and more dynamic animations. Demonstrated proficiency in memory-safe C/C++, asset handling, and robust state management.

February 2026

8 Commits • 3 Features

Feb 1, 2026

February 2026 (2026-02) performance and reliability focus for omf2097/openomf. Key features delivered include adaptive resolution scaling to improve visual quality and FPS across devices; netplay desync prevention by disabling mod assets during multiplayer; and broad code quality refactoring to improve readability, safety, and memory management. Major bugs fixed include memory leaks in the Mod Manager, reducing stability risk during long sessions. Overall impact: increased runtime stability, smoother multiplayer experience, and a maintainable codebase enabling faster future iterations. Technologies/skills demonstrated include performance optimization, memory management, safe string handling, refactoring discipline, and cross-functional collaboration with the networked multiplayer use case.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 — Delivered Adaptive Asset Scaling for varying screen resolutions in omf2097/openomf. Implemented a mechanism to determine the appropriate scale factor from screen size and updated the asset loader to fetch the best-matching asset size (e.g., 2x, 4x), improving visual fidelity while optimizing memory and load times on high-DPI displays. No major bugs fixed this month.

October 2025

9 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered a Mod System Overhaul for omf2097/openomf, focusing on asset management, load order correctness, and enhanced mod/portrait customization. Implemented tournament and pilot mod support, improved portrait handling, and data-driven asset loading. Also completed foundational code-quality and data-model improvements to support larger assets and future extensibility.

September 2025

15 Commits • 6 Features

Sep 1, 2025

September 2025 monthly summary for omf2097/openomf focused on strengthening multiplayer reliability, reproducibility, and user experience in networked play. Delivered substantial features, fixed critical bugs, and laid groundwork for maintainable growth.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025: Focused on enhancing destruction visuals for omf2097/openomf by implementing Dynamic Debris Velocity. Refactored velocity calculations to yield varied, directional debris during destruction and impact events, increasing realism and player immersion. This work is backed by commit d762270dcc63081d4f1d8ab2e14f0573289a8570 with message 'Apply more satisfying scrap velocities'. Business value includes stronger visual fidelity supporting engagement and retention, with technical groundwork for future physics-driven effects.

April 2025

64 Commits • 15 Features

Apr 1, 2025

April 2025 performance highlights for omf2097/openomf, focusing on multiplayer reliability, netplay maturity, and operational readiness. Delivered a suite of netplay enhancements, core refactors, and network diagnostic tooling, paired with stability fixes and targeted UI/UX improvements. Content includes metadata, keyboard configuration, and robust release documentation to support both players and operators.

March 2025

142 Commits • 53 Features

Mar 1, 2025

March 2025 performance summary for omf2097/openomf. Focused on delivering high-impact features, stabilizing playback/replay (REC), and improving debugging/testing capabilities. Highlights include Hit Pause System Enhancements, Visual Debugger/Scene_Debug improvements, REC memory management fixes, and movement/input stability improvements, all aimed at raising product quality and business value.

February 2025

138 Commits • 44 Features

Feb 1, 2025

February 2025 monthly summary for omf2097/openomf focused on strengthening netplay reliability, improving build/release readiness, and enhancing UX across cross‑platform deployments. Key features delivered include: Netplay Core Improvements and Bug Fixes to stabilize input handling and desync mitigation; Netplay reliability improvements tackling audio rollback, memory management, and HAR rollback for a smoother multiplayer experience; Lobby UI improvements with wins/losses/status visibility and a lobby refresh command; Versioning/build system enhancements to surface version labels in the UI and move versioning metadata into build definitions; and Audio API modernization plus packaging improvements (Switch to Mix_PlayChannelTimed and Flatpak packaging support) for tighter timing control and easier distribution. Major updates across the codebase also reduced long-tail bugs in input handling, network lobby joining, clang-tidy warnings, and platform-specific build issues, laying groundwork for Release 0.7.1 and a more robust Netplay stack, while maintaining code readability through focused cleanup. Business value: more stable netplay across platforms reduces player friction, accelerates iteration cycles for multiplayer features, and strengthens release readiness while improving developer productivity through better build tooling and code hygiene.

January 2025

13 Commits • 3 Features

Jan 1, 2025

January 2025 monthly summary for omf2097/openomf focused on delivering data integrity, performance, and maintainability improvements across core components. Key deliverables include gender/CHR data enhancements, forward/backward compatible config parsing, performance optimizations for game state hashing, network replay robustness improvements, and build reliability fixes. These efforts reduce user-facing issues in character data handling, support smoother replays, and stabilize the build and deployment process.

November 2024

13 Commits • 4 Features

Nov 1, 2024

Monthly work summary for 2024-11 focusing on delivering stable netplay, refined GUI, robust state management, and build reliability for openomf. Key contributions span networking reliability, UI/UX improvements, bug fixes, packaging enhancements, and code quality—driving user-facing stability, smoother gameplay, and easier release cycles. Highlights and impact are listed below.

Activity

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Quality Metrics

Correctness86.0%
Maintainability85.4%
Architecture79.8%
Performance81.2%
AI Usage21.0%

Skills & Technologies

Programming Languages

BashCC++CMakeMarkdownPythonShellXMLYAMLcmake

Technical Skills

AI DevelopmentAI ImplementationAI IntegrationAI ProgrammingAI integrationAPI DevelopmentAnimation HandlingAnimation SystemsAssertion HandlingAudio EngineeringAudio ProgrammingBehavioral ProgrammingBit ManipulationBit manipulationBug Fix

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

omf2097/openomf

Nov 2024 Jul 2026
15 Months active

Languages Used

CCMakeBashC++MarkdownShellXMLYAML

Technical Skills

Bug FixingBuild SystemsC ProgrammingCode FormattingCode RefactoringDebugging