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ValenceWubs1738

PROFILE

Valencewubs1738

Valence Wubs developed and integrated a comprehensive suite of graphical assets and UI iconography for the EaW-Team/equestria_dev repository over seven months, focusing on asset management and visual consistency. Leveraging skills in DDS and GFX, Valence refreshed and reorganized UI elements for modules, factions, and doctrines, introducing scalable workflows and standardized naming conventions to streamline future updates. The work emphasized maintainable asset pipelines, clear in-game representation, and cohesive branding, with all changes tracked through descriptive commits. By focusing on asset integration and UI/UX design, Valence enabled faster iteration, improved onboarding, and ensured the repository’s visual assets remained organized and future-proof.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

32Total
Bugs
0
Commits
32
Features
10
Lines of code
2,181
Activity Months7

Work History

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary: Focused on delivering a UI visual asset to improve goal representation with clear, reusable assets and traceable changes in the codebase. No major bugs fixed in this period; the emphasis was on asset creation and integration to strengthen the UI asset pipeline.

November 2025

5 Commits • 2 Features

Nov 1, 2025

Monthly summary for EaW-Team/equestria_dev – November 2025: Focused on delivering high-fidelity visuals and UI polish to support future scenarios and DLC readiness.

October 2025

3 Commits • 1 Features

Oct 1, 2025

October 2025: Delivered a cohesive iconography overhaul for the factions UI in EaW-Team/equestria_dev, introducing new icons for faction goals, intelligence, and military doctrines to improve visual clarity and thematic consistency. Implemented across three commits, establishing a scalable foundation for future UI updates and maintainability.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025: Focused on refreshing UI iconography for the No Half Measures goal in EaW-Team/equestria_dev, delivering updated assets (standard icon and Pony Variant) and ensuring UI references point to the new resources to improve visual consistency and branding alignment.

January 2025

3 Commits • 1 Features

Jan 1, 2025

January 2025 monthly summary for EaW-Team/equestria_dev: Delivered a comprehensive iconography refresh with new UI icons for goals, mechanics, and defensive works, integrated assets into eaw_ideas.gfx. Purely graphical assets with no gameplay logic changes, enabling a refreshed user experience and quicker UI iteration.

November 2024

15 Commits • 3 Features

Nov 1, 2024

November 2024 performance – EaW-Team/equestria_dev. Focused on expanding visual assets and UI iconography to improve player experience, brand consistency, and asset iteration speed. Key deliverables across three feature themes: Special Project Visual Assets, Griffon and Pegasus Armor Visuals, and Support Units UI Icons and Modifiers. The work improves UI clarity, aligns visuals with a cohesive art style, and prepares assets for build integration and marketing.

October 2024

4 Commits • 1 Features

Oct 1, 2024

October 2024 monthly summary for EaW-Team/equestria_dev: Delivered a major graphical assets upgrade and reorganization to support new modules, enhanced UI visuals, and a scalable asset management workflow.

Activity

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Quality Metrics

Correctness100.0%
Maintainability98.2%
Architecture98.2%
Performance99.4%
AI Usage20.6%

Skills & Technologies

Programming Languages

DDSGFXGMLgfxplaintext

Technical Skills

Asset IntegrationAsset ManagementGame DevelopmentGraphic DesignGraphics DesignUI DesignUI DevelopmentUI designUI/UX DesignUI/UX designgame developmentgraphic design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EaW-Team/equestria_dev

Oct 2024 Dec 2025
7 Months active

Languages Used

gfxGMLDDSGFXplaintext

Technical Skills

Asset IntegrationGame DevelopmentAsset ManagementUI DesignUI DevelopmentGraphic Design

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