
Worked on the lichess-org/mobile repository over three months, delivering 27 features and resolving 5 bugs to enhance the mobile board editor and overall user experience. Focus areas included implementing predefined chess positions with UI switching, improving navigation reliability, and introducing HTTP logging with database persistence. Applied Dart and Flutter for mobile development, emphasizing code hygiene through automated linting, formatting, and structural refactoring. Enhanced UI/UX with consistent chapter numbering and improved audio notifications, while maintaining robust unit testing and database management using SQLite. The work prioritized maintainability, cross-platform consistency, and reduced technical debt, resulting in a cleaner, more scalable codebase.
In March 2025, two key features were delivered for lichess-org/mobile, delivering tangible improvements in user experience and audio UX, while maintaining a strong emphasis on test reliability and code quality.
In March 2025, two key features were delivered for lichess-org/mobile, delivering tangible improvements in user experience and audio UX, while maintaining a strong emphasis on test reliability and code quality.
February 2025—lichess-org/mobile delivered a focused set of features, reliability improvements, and codebase hygiene that collectively increase user satisfaction, enable better analytics, and reduce future maintenance effort. The work emphasizes cross-platform consistency, navigational reliability, observability, and a cleaner, scalable codebase.
February 2025—lichess-org/mobile delivered a focused set of features, reliability improvements, and codebase hygiene that collectively increase user satisfaction, enable better analytics, and reduce future maintenance effort. The work emphasizes cross-platform consistency, navigational reliability, observability, and a cleaner, scalable codebase.
January 2025: Focused on strengthening the mobile board editor workflow (lichess-org/mobile) by introducing predefined chess positions with UI to switch between openings and endgames and loading FENs from JSON assets; improved code quality with automated linting/formatting; fixed a context-related build issue in BoardEditorMenu to ensure SearchPositionScreen receives the correct BuildContext. These efforts add incremental business value by accelerating editor prototyping, improving maintainability, and reducing runtime/build risks.
January 2025: Focused on strengthening the mobile board editor workflow (lichess-org/mobile) by introducing predefined chess positions with UI to switch between openings and endgames and loading FENs from JSON assets; improved code quality with automated linting/formatting; fixed a context-related build issue in BoardEditorMenu to ensure SearchPositionScreen receives the correct BuildContext. These efforts add incremental business value by accelerating editor prototyping, improving maintainability, and reducing runtime/build risks.

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