
Tan Wei Hom developed core gameplay and UI features for the Monash-FIT3170/2025W1-Beastly-Brawl-Showdown repository, focusing on modular monster systems, dynamic battle interfaces, and maintainable front-end architecture. Over six months, Tan used React, TypeScript, and CSS to implement features such as mode selection, health visualization, and animation-driven feedback, while refactoring components for scalability and performance. The work included asset management improvements, state-driven UI updates, and robust routing, resulting in a more engaging and accessible player experience. Tan’s contributions demonstrated depth in game development, UI/UX design, and code organization, supporting rapid iteration and long-term maintainability of the project.

Concise monthly summary for 2025-10 focusing on business value and technical achievements, based on the Beastly Brawl Showdown repo work. Overview: - Delivered feature-rich improvements to monster system and battle UI, driving gameplay balance, visual polish, and a more engaging player experience while improving maintainability for future changes. Key achievements and business value: 1) Monster System Enhancement and Pool Cleanup: Implemented modular monster components (bonus attacks, thorns, damage reduction, stat buffs) and introduced archetypes, while pruning defunct/redundant monsters to balance the roster and improve runtime performance. This enables more varied combat strategies and scalable balance work for future seasons. 2) Battle UI/UX and Animation Overhaul: Delivered a comprehensive UI/UX refresh and animation overhaul (naming, richer combat animations, health ring visuals, dynamic scaling, longer battle messages, and a reroll option). Result: clearer feedback, faster decision-making in battles, and a more compelling visual presentation. 3) Animation and asset pipeline improvements: Reworked where animations run (e.g., moving the dice roll animation to BattleScene), introduced per-ability animation triggers, and added a dedicated field for ability names to decouple display from internal IDs. This reduces risk when adding new abilities and improves asset management. 4) Stability, readability, and maintainability gains: Expanded logging-friendly commit messages and refactored UI hooks to support future feature work, including dynamic SVG binding and health ring adjustments for responsive layouts. 5) Quality of life and data-driven changes: Longer-lasting battle messages and more descriptive ability cues improve player comprehension and reduce churn, supporting longer play sessions and better retention. Technologies/skills demonstrated: - Game systems design (modular monster components, balance-driven pruning) - UI/UX design and animation engineering (battle/interface polish, asset/pipeline improvements) - Data-driven UI (ability name field, dynamic SVG bindings, per-ability animation triggers) - Performance-conscious refactoring (pool cleanup, scoped changes to minimize rework) - Version control hygiene and collaboration readiness (clear commits and incremental features)
Concise monthly summary for 2025-10 focusing on business value and technical achievements, based on the Beastly Brawl Showdown repo work. Overview: - Delivered feature-rich improvements to monster system and battle UI, driving gameplay balance, visual polish, and a more engaging player experience while improving maintainability for future changes. Key achievements and business value: 1) Monster System Enhancement and Pool Cleanup: Implemented modular monster components (bonus attacks, thorns, damage reduction, stat buffs) and introduced archetypes, while pruning defunct/redundant monsters to balance the roster and improve runtime performance. This enables more varied combat strategies and scalable balance work for future seasons. 2) Battle UI/UX and Animation Overhaul: Delivered a comprehensive UI/UX refresh and animation overhaul (naming, richer combat animations, health ring visuals, dynamic scaling, longer battle messages, and a reroll option). Result: clearer feedback, faster decision-making in battles, and a more compelling visual presentation. 3) Animation and asset pipeline improvements: Reworked where animations run (e.g., moving the dice roll animation to BattleScene), introduced per-ability animation triggers, and added a dedicated field for ability names to decouple display from internal IDs. This reduces risk when adding new abilities and improves asset management. 4) Stability, readability, and maintainability gains: Expanded logging-friendly commit messages and refactored UI hooks to support future feature work, including dynamic SVG binding and health ring adjustments for responsive layouts. 5) Quality of life and data-driven changes: Longer-lasting battle messages and more descriptive ability cues improve player comprehension and reduce churn, supporting longer play sessions and better retention. Technologies/skills demonstrated: - Game systems design (modular monster components, balance-driven pruning) - UI/UX design and animation engineering (battle/interface polish, asset/pipeline improvements) - Data-driven UI (ability name field, dynamic SVG bindings, per-ability animation triggers) - Performance-conscious refactoring (pool cleanup, scoped changes to minimize rework) - Version control hygiene and collaboration readiness (clear commits and incremental features)
Performance summary for 2025-09: Focused UI/UX and gameplay polish for Beastly Brawl Showdown. Key features delivered: Mode selection UI with dynamic naming; Monster stats popup on hover/click; Popup health bar expands to full width; Health ring color adapts to health percentage; Tooltips now show monster name, ability name, and stats. Supporting polish and maintainability: CSS cleanup; animation system enhancements and battle messages; animation assets moved to dedicated folder; tooltip cleanup removing Health and Speed stats. Major bugs fixed: missing closing brackets; UI health bar display issues; tooltip ability name debugging. Overall impact: improved player decision-making with richer status feedback, a cleaner UI, and a more scalable front-end architecture, enabling faster iteration and easier maintenance. Technologies demonstrated: front-end UI/UX development, dynamic tooltips and color cues, CSS hygiene, animation integration, and code refactor.
Performance summary for 2025-09: Focused UI/UX and gameplay polish for Beastly Brawl Showdown. Key features delivered: Mode selection UI with dynamic naming; Monster stats popup on hover/click; Popup health bar expands to full width; Health ring color adapts to health percentage; Tooltips now show monster name, ability name, and stats. Supporting polish and maintainability: CSS cleanup; animation system enhancements and battle messages; animation assets moved to dedicated folder; tooltip cleanup removing Health and Speed stats. Major bugs fixed: missing closing brackets; UI health bar display issues; tooltip ability name debugging. Overall impact: improved player decision-making with richer status feedback, a cleaner UI, and a more scalable front-end architecture, enabling faster iteration and easier maintenance. Technologies demonstrated: front-end UI/UX development, dynamic tooltips and color cues, CSS hygiene, animation integration, and code refactor.
2025-08 Monthly Summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Focused on delivering a polished core battle experience, stabilizing the app startup flow, and improving code quality to support rapid iteration and easier maintenance.
2025-08 Monthly Summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Focused on delivering a polished core battle experience, stabilizing the app startup flow, and improving code quality to support rapid iteration and easier maintenance.
May 2025 delivered core UX enhancements and host/player flow improvements for Beastly Brawl Showdown. Key changes focused on simplifying host navigation, empowering players with clearer lobby and settings controls, and polishing the waiting/lobby experience across the app. UI updates were carefully integrated with existing routing and state management to minimize disruption and accelerate iteration.
May 2025 delivered core UX enhancements and host/player flow improvements for Beastly Brawl Showdown. Key changes focused on simplifying host navigation, empowering players with clearer lobby and settings controls, and polishing the waiting/lobby experience across the app. UI updates were carefully integrated with existing routing and state management to minimize disruption and accelerate iteration.
April 2025 performance summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered a new Home page with Host/Join routing, refined visuals, and consolidated CSS into a single global stylesheet, enhancing user onboarding, UI consistency, and maintainability. Updated CI workflow to align with project structure. No major bugs reported; targeted CSS and routing improvements reduced potential styling regressions. Across 6 commits, demonstrated solid React componentization, CSS architecture, and CI/CD awareness.
April 2025 performance summary for Monash-FIT3170/2025W1-Beastly-Brawl-Showdown. Delivered a new Home page with Host/Join routing, refined visuals, and consolidated CSS into a single global stylesheet, enhancing user onboarding, UI consistency, and maintainability. Updated CI workflow to align with project structure. No major bugs reported; targeted CSS and routing improvements reduced potential styling regressions. Across 6 commits, demonstrated solid React componentization, CSS architecture, and CI/CD awareness.
March 2025 (2025-03) focused on improving project attribution and contributor acknowledgment for the Beastly Brawl Showdown repo. Delivered a precise README update to credit Tan Wei Hom with contact details, ensuring proper attribution and improved onboarding for potential collaborators. No major bug fixes were identified in this period for this repository; development efforts centered on documentation hygiene and governance.
March 2025 (2025-03) focused on improving project attribution and contributor acknowledgment for the Beastly Brawl Showdown repo. Delivered a precise README update to credit Tan Wei Hom with contact details, ensuring proper attribution and improved onboarding for potential collaborators. No major bug fixes were identified in this period for this repository; development efforts centered on documentation hygiene and governance.
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