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xan2622

PROFILE

Xan2622

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
276
Activity Months2

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026 (OpenRA/OpenRA) focused on UI polish for spectator mode. Delivered Spectator Mode Options Button UI Simplification by removing the (Esc) hotkey and resizing the button to 130px to better fit translations, enabling cleaner localization and UI consistency in spectator mode. No major bugs fixed this month. Overall impact: improved UX in spectator mode, better localization support, and higher-quality UI polish with a traceable commit. Technologies demonstrated: UI/UX tuning, localization-aware design, and disciplined version control.

January 2026

3 Commits • 2 Features

Jan 1, 2026

Monthly summary for 2026-01 — OpenRA/OpenRA Key features delivered - Observer Camera Fallback Enhancement: observer view now falls back to a valid target (Construction Yard -> MCV -> other buildings) when the Construction Yard is destroyed, preserving visibility and gameplay flow. This reduces spectator confusion in edge cases and maintains match momentum. - Editor UI Improvements: Map Editor buttons now use glyph icons instead of text labels, freeing screen space and improving readability; Color Picker panel now shifts left if it would overflow the right edge, ensuring full usability on smaller windows. Major bugs fixed - Fixed edge-case observer camera behavior when critical structures are destroyed by implementing a robust fallback order. - Addressed a UI overflow risk in the Color Picker by adjusting panel positioning. No high-severity bugs reported this month. Overall impact and accomplishments - Improved spectator experience and editor workflow, directly enhancing user satisfaction and reducing time-to-insight for maps and match states. - Strengthened UI consistency and accessibility, aligning with the product’s usability goals and reducing repetitive context switching. Technologies/skills demonstrated - Gameplay systems work (observer camera logic), UI/UX engineering (glyph-based controls, responsive panel placement), code hygiene and commit clarity, and practical use of existing UI assets (twbs/icons) to enhance the user experience.

Activity

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Quality Metrics

Correctness100.0%
Maintainability95.0%
Architecture95.0%
Performance95.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FTLYAML

Technical Skills

C#C# programmingFront End DevelopmentGame DevelopmentUI DevelopmentUI/UX Designgame developmentsoftware engineering

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

OpenRA/OpenRA

Jan 2026 Feb 2026
2 Months active

Languages Used

C#FTLYAML

Technical Skills

C#C# programmingFront End DevelopmentGame DevelopmentUI DevelopmentUI/UX Design

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