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PROFILE

Xghest

Sally Wang contributed to the froglet-studio/Cosmic-Shore repository by delivering four features over two months, focusing on visual fidelity and user experience improvements. She enhanced explosion and manta effects using C# scripting and Unity’s prefab management, introducing event-driven overlays for vessel-specific triggers. Sally overhauled silhouette rendering across multiple ship prefabs, improving both performance and maintainability. She also refined end-of-game UI and visuals, integrating new assets and typography to elevate player engagement. Her work demonstrated depth in asset management, UI/UX design, and 3D modeling, addressing gameplay clarity and scalability while establishing a foundation for future enhancements without introducing new bugs.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
4
Lines of code
13,792
Activity Months2

Work History

February 2026

6 Commits • 2 Features

Feb 1, 2026

February 2026 (Month: 2026-02) — Soldiering through a focused polish pass on Cosmic-Shore. Delivered two high-impact features centered on end-of-game UX and visual fidelity, with a strong emphasis on asset integration and UI polish to enhance player engagement and perceived quality. No major bug fixes were formally tracked this month; the emphasis was on feature delivery and UI/visual improvements to support onboarding, retention, and monetization readiness.

December 2025

6 Commits • 2 Features

Dec 1, 2025

December 2025 performance summary: Delivered two high-impact visual fidelity enhancements for Cosmic Shore, along with a significant silhouette rendering overhaul, a critical bug fix, and groundwork for cross-vessel consistency. The initiatives strengthened user-facing visuals, gameplay clarity, and maintainability, setting the stage for future scalable enhancements.

Activity

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Quality Metrics

Correctness90.0%
Maintainability83.4%
Architecture83.4%
Performance81.8%
AI Usage28.4%

Skills & Technologies

Programming Languages

C#PNGYAML

Technical Skills

3D modelingAsset ManagementC# programmingC# scriptingGame DevelopmentUI designUI/UX DesignUnityUnity Developmentasset managementevent-driven programminggame developmentgraphic designobject-oriented programmingprefab management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

froglet-studio/Cosmic-Shore

Dec 2025 Feb 2026
2 Months active

Languages Used

C#PNGYAML

Technical Skills

3D modelingC# programmingC# scriptingUnitygame developmentobject-oriented programming