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Johnathon Selstad

PROFILE

Johnathon Selstad

Over three months, Makeshifted contributed advanced 3D graphics features to the mrdoob/three.js repository, focusing on stereo rendering and global illumination. They enhanced the Screen Space Global Illumination pipeline by improving sampling, noise reduction, and scene demonstration, using JavaScript and WebGPU to increase visual fidelity and usability. Makeshifted also upgraded anaglyph stereo rendering, introducing multiple algorithms and color modes, and implemented physically-correct depth perception through frameCorners() in the AnaglyphEffect. Their work addressed both technical accuracy and developer flexibility, establishing a robust foundation for high-fidelity 3D visualization and cross-device experiences in browser-based graphics applications.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

7Total
Bugs
0
Commits
7
Features
4
Lines of code
933
Activity Months3

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Focused on delivering a high-fidelity Anaglyph 3D rendering upgrade for the Three.js repository, with measurable improvements to depth perception and visual fidelity in stereo scenes.

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 monthly summary for mrdoob/three.js focused on feature delivery and technical impact. The month delivered enhancements to 3D stereo rendering through new anaglyph techniques, enabling multiple algorithms and color modes for richer 3D visualization. A WebGPU-based stereo example was added to demonstrate performance-optimized rendering paths. The work increases the library's versatility for developers building stereoscopic content and cross-device experiences.

September 2025

5 Commits • 2 Features

Sep 1, 2025

September 2025 (2025-09) performance highlights for mrdoob/three.js:Delivered major SSGI stability, accuracy, and demo usability improvements in the WebGPU/post-processing pipeline, and added a Cornell Box-inspired scene to the SSGI example to illustrate lighting variations. Improvements addressed sampling asymmetry, GI blending, radius/step handling, temporal noise and filtering, and ghosting/smearing; and enabled panning in the demo. These changes enhance visual fidelity, reliability, and collaboration workflows, while providing a clearer baseline for SSGI demonstrations across diverse lighting conditions.

Activity

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Quality Metrics

Correctness91.4%
Maintainability80.0%
Architecture87.2%
Performance77.2%
AI Usage28.6%

Skills & Technologies

Programming Languages

JavaScript

Technical Skills

3D GraphicsComputer GraphicsComputer VisionFront End DevelopmentFront-end DevelopmentGraphics ProgrammingJavaScriptLightingMaterial PropertiesPost-processingScene ManagementShader DevelopmentShader ProgrammingShading LanguageWebGL

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

mrdoob/three.js

Sep 2025 Feb 2026
3 Months active

Languages Used

JavaScript

Technical Skills

3D GraphicsComputer VisionFront-end DevelopmentGraphics ProgrammingLightingMaterial Properties