
Contributed to CleverRaven/Cataclysm-DDA by developing dynamic teleportation and spatial filtering features, enhancing gameplay through robust z-axis handling and reliable content transfer across submaps. Addressed complex bugs involving teleportation cable connectivity and vertical filtering logic, ensuring correct behavior for NPCs, monsters, and vehicles. Improved the overmap UI by fixing distance limit visualization in tile-based EOC mode and introducing new range marking functions for clearer user feedback. Work was delivered through targeted C++ and JSON code changes, leveraging skills in algorithm design, UI design, and spatial data management to increase reliability, maintainability, and user experience within the game’s codebase.
December 2025 monthly summary for CleverRaven/Cataclysm-DDA focusing on bug fixes and UI improvements related to overmap distance visualization in tile-based EOC mode.
December 2025 monthly summary for CleverRaven/Cataclysm-DDA focusing on bug fixes and UI improvements related to overmap distance visualization in tile-based EOC mode.
November 2025 monthly summary for CleverRaven/Cataclysm-DDA focusing on teleportation enhancements, z-axis filtering correctness, and cosmetics transfer reliability across submaps. Delivered through a series of targeted commits enabling dynamic interactions, robust vertical space handling, and stable content transfer.
November 2025 monthly summary for CleverRaven/Cataclysm-DDA focusing on teleportation enhancements, z-axis filtering correctness, and cosmetics transfer reliability across submaps. Delivered through a series of targeted commits enabling dynamic interactions, robust vertical space handling, and stable content transfer.

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