
Worked on the godotengine/godot repository to deliver XCode Provisioning Profile Name Support, enabling developers to specify provisioning profiles by name rather than UUID for iOS builds. This feature was implemented using C++ and XML, focusing on build configuration and iOS development best practices. The approach aligned the provisioning workflow with modern XCode standards, improving build flexibility and reducing errors related to provisioning profile mismatches. By supporting both debug and release configurations, the update enhanced CI/CD reliability for iOS targets. The work concentrated on feature delivery and process improvement, with no major bugs reported or fixed during this period.
September 2024 monthly summary for godotengine/godot: Key deliverable delivered XCode Provisioning Profile Name Support enabling provisioning profiles to be specified by name (PROVISIONING_PROFILE_SPECIFIER) instead of UUID, improving build flexibility for both debug and release configurations and reducing provisioning-related failures. This aligns with XCode 8+ practices and strengthens CI/CD reliability for iOS targets.
September 2024 monthly summary for godotengine/godot: Key deliverable delivered XCode Provisioning Profile Name Support enabling provisioning profiles to be specified by name (PROVISIONING_PROFILE_SPECIFIER) instead of UUID, improving build flexibility for both debug and release configurations and reducing provisioning-related failures. This aligns with XCode 8+ practices and strengthens CI/CD reliability for iOS targets.

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