EXCEEDS logo
Exceeds
1030rhffna

PROFILE

1030rhffna

Over six months, this developer enhanced the AgeOfWolves repository by delivering six new features focused on visual and audio feedback for combat and environment. They built and integrated master materials, textures, meshes, and sound effects using Unreal Engine assets and UnrealScript, refining the asset pipeline for maintainability and collaboration. Their work included shader and material editing, VFX creation, and cross-discipline asset management, resulting in improved player immersion and clearer combat interactions. By maintaining a stable codebase with no major bugs reported, they demonstrated depth in asset versioning, pipeline modernization, and iterative polish, supporting both immediate gameplay quality and future development cycles.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
6
Lines of code
359
Activity Months6

Your Network

4 people

Work History

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for AOW-GroupProject/AgeOfWolves: Focused on delivering immersive combat feedback and asset integration. No major bug fixes recorded this month.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025: Focused on delivering higher fidelity combat visuals in AgeOfWolves. Key change: Enhanced Visual Effects for In-Game Combat through updated textures, materials, and sword hit effects; included a targeted asset update committed as 8f0bce25fcc09f5b1e4e5a161f5c5ae7691759fd (검기이펙트수정). No major bugs fixed this month; stability maintained while refining visuals. Business impact: improved player feedback and immersion, contributing to longer play sessions and perceived polish. Technologies/skills: texture/material workflows, shader integration, asset version control, cross-functional collaboration.

August 2025

2 Commits • 1 Features

Aug 1, 2025

Monthly performance summary for 2025-08 (AOW-GroupProject/AgeOfWolves). Delivered enhanced environmental and combat feedback visuals and audio, consolidating asset updates across water footsteps, sword hit effects, and gravel surface sounds to boost combat responsiveness and environmental feedback. Updated textures, materials, sounds, and particle systems to ensure cohesive feedback. No major bugs fixed this month; focus remained on delivering a richer player experience and preparing assets for future features.

July 2025

1 Commits • 1 Features

Jul 1, 2025

July 2025 achievements for AOW-GroupProject/AgeOfWolves focused on enhancing sword combat feedback and immersion. Delivered Sword Combat Visual and Audio Enhancements, including new effects assets (Fx_SwordHit), environmental dust textures/meshes/materials, updated footstep sounds by surface, and revised animation montages to include basic sword effects. Commit reference: 3e987532dc19457a4e41f88d24295e1830614213. No major bugs fixed in this period. Overall impact: richer combat feedback, improved player immersion, and groundwork for future combat refinements. Technologies demonstrated include VFX asset creation, animation montage editing, and cross-discipline integration of art, audio, and animation pipelines.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025: Focused on visual polish and asset refinement for AgeOfWolves. Delivered immersive enhancements and asset migration to modernize the art pipeline, with targeted tweaks to backgrounds and materials to elevate atmosphere. Key commits under this work include background tone adjustment and effects creation (6054a62d80f4fd7eb36a1bda4b452261dd9bb65e) and level tone adjustment (cb6b95eb10d021f73fe0664b30f5423fbfdf53ee), which collectively improve visual fidelity and scene consistency across the game. Impact: stronger first impression for players, clearer art direction alignment, and a streamlined asset pipeline that reduces future maintenance. No explicit bug fixes were reported this month for this repo; value delivered through polish, refinement, and pipeline improvements.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for AOW-GroupProject/AgeOfWolves focused on elevating visual fidelity and asset integrity through targeted material and texture enhancements. The work centered on delivering a set of new master materials and textures, updating asset content and metadata, and preserving a clear commit trace for future audits and collaboration.

Activity

Loading activity data...

Quality Metrics

Correctness85.0%
Maintainability85.0%
Architecture80.0%
Performance77.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnrealScript

Technical Skills

AnimationAsset CreationAsset IntegrationAsset ManagementAudio DesignAudio EngineeringGame DevelopmentMaterial EditingSound DesignTexture CreationVFXVisual EffectsVisual Effects (VFX)

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

AOW-GroupProject/AgeOfWolves

May 2025 Oct 2025
6 Months active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

Asset ManagementGame DevelopmentAsset CreationMaterial EditingTexture CreationVisual Effects (VFX)

Generated by Exceeds AIThis report is designed for sharing and indexing