
Over a three-month period, Green Open developed and enhanced core gameplay systems for the AgeOfWolves repository, focusing on quest management, UI internationalization, and dynamic camera controls. Using C++, Blueprint, and Unreal Engine, Green Open implemented a modular quest system with integrated progress tracking, reward handling, and robust save data management. The work included refactoring for maintainability and introducing gameplay tags to streamline quest rewards. For the camera system, Green Open built a component-based architecture supporting smooth, animation-driven transitions and FOV interpolation, improving player immersion and reliability. The solutions addressed both technical debt and user experience, laying groundwork for future extensibility.

In September 2025, the primary delivery was a major enhancement to the Dynamic Camera System for the AgeOfWolves project (AOW-GroupProject/AgeOfWolves). The work focused on reliability, flexibility, and smoother visuals to improve the player experience and support future gameplay features. Key changes include a robust transition queue that supports forward and restore transitions, interrupt handling that disables player input and lock-on during transitions, and fallback policies for failures or cancellations. Additionally, FOV interpolation was added to ensure smooth visual changes during camera transitions. This month emphasized maintainable architecture and a foundation for future camera capabilities while delivering tangible UX improvements. No separate bug fixes were required this month beyond refactoring for stability; the work effectively reduces transition jank and prepares the subsystem for upcoming features. Commits involved: - 2f3b59f2e3365bb570e9e44c81e108429ec7f1de - c9d8d10799867df53d644632dbc6944b27358485
In September 2025, the primary delivery was a major enhancement to the Dynamic Camera System for the AgeOfWolves project (AOW-GroupProject/AgeOfWolves). The work focused on reliability, flexibility, and smoother visuals to improve the player experience and support future gameplay features. Key changes include a robust transition queue that supports forward and restore transitions, interrupt handling that disables player input and lock-on during transitions, and fallback policies for failures or cancellations. Additionally, FOV interpolation was added to ensure smooth visual changes during camera transitions. This month emphasized maintainable architecture and a foundation for future camera capabilities while delivering tangible UX improvements. No separate bug fixes were required this month beyond refactoring for stability; the work effectively reduces transition jank and prepares the subsystem for upcoming features. Commits involved: - 2f3b59f2e3365bb570e9e44c81e108429ec7f1de - c9d8d10799867df53d644632dbc6944b27358485
August 2025 Monthly Summary – AgeOfWolves (AOW-GroupProject/AgeOfWolves) Key features delivered: - Quest System Refactor and Reward/Save Management: Replaced the reward item system with gameplay tags, updated the save structure to persist completed quests, and adjusted death handling to affect only in-progress quests. This reduces save fragmentation and improves quest progression reliability. Commit: 4c2b75d4b59a8879b2e56e971a994b25b6d729c6 (Fix: 퀘스트 시스템 수정). - Dynamic Camera System: Implemented a new player component for dynamic camera transitions between angles/positions using SpringArm components, with AnimNotify-driven triggers during animations to align camera moves with gameplay moments. Commit: c2942287d8d7ab954179999b376dbf7da8ec597c. Major achievements and impact: - Business value: Greater quest reliability and save data integrity, reducing player-fragmented progress and QA time, while enabling smoother gameplay experiences and easier future enhancement of quest/reward systems and cinematics. - Technical impact: Modular, scalable architecture leveraging gameplay tags, component-based camera controls, and animation-driven event hooks that improve maintainability and testability. Technologies/skills demonstrated: - Gameplay tags, save data schema evolution, animation events (AnimNotify), SpringArm-based camera control, component-based design, and integration with the player character. Overall, completed critical features with strong alignment to player experience and product stability.
August 2025 Monthly Summary – AgeOfWolves (AOW-GroupProject/AgeOfWolves) Key features delivered: - Quest System Refactor and Reward/Save Management: Replaced the reward item system with gameplay tags, updated the save structure to persist completed quests, and adjusted death handling to affect only in-progress quests. This reduces save fragmentation and improves quest progression reliability. Commit: 4c2b75d4b59a8879b2e56e971a994b25b6d729c6 (Fix: 퀘스트 시스템 수정). - Dynamic Camera System: Implemented a new player component for dynamic camera transitions between angles/positions using SpringArm components, with AnimNotify-driven triggers during animations to align camera moves with gameplay moments. Commit: c2942287d8d7ab954179999b376dbf7da8ec597c. Major achievements and impact: - Business value: Greater quest reliability and save data integrity, reducing player-fragmented progress and QA time, while enabling smoother gameplay experiences and easier future enhancement of quest/reward systems and cinematics. - Technical impact: Modular, scalable architecture leveraging gameplay tags, component-based camera controls, and animation-driven event hooks that improve maintainability and testability. Technologies/skills demonstrated: - Gameplay tags, save data schema evolution, animation events (AnimNotify), SpringArm-based camera control, component-based design, and integration with the player character. Overall, completed critical features with strong alignment to player experience and product stability.
July 2025 monthly summary for AgeOfWolves: delivered core gameplay enhancements and UI reliability improvements with high business value. Focused on questing capabilities and internationalized UI rendering to improve player engagement and accessibility.
July 2025 monthly summary for AgeOfWolves: delivered core gameplay enhancements and UI reliability improvements with high business value. Focused on questing capabilities and internationalized UI rendering to improve player engagement and accessibility.
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