
Over 11 months, Hardii contributed to the AOW-GroupProject/AgeOfWolves repository by engineering core gameplay systems, including combat, AI, and synchronization features. He refactored interaction and asset pipelines, implemented advanced AI behaviors with C++ and Blueprint, and enhanced player progression through ability and animation systems. Hardii resolved complex merge conflicts and stabilized multi-branch development using Git, ensuring reliable feature delivery and reduced integration risk. His work on data validation, UI/UX, and networked gameplay improved both maintainability and player experience. By combining Unreal Engine expertise with disciplined version control, Hardii delivered robust, scalable solutions that supported rapid iteration and cross-team collaboration.

October 2025 focused on delivering feature-rich gameplay improvements, stabilizing UI/state flows, and strengthening release readiness for AgeOfWolves. Key activities included syncing with Develop, implementing 흡혼 매커니즘, finalizing 기흡혼 매커니즘, refactoring Game Mode level preprocessing, comprehensive UI updates (LockOn indicators, OD component and perception UI), and critical bug fixes to ensure robust state transitions and deployment behavior. These changes improved development velocity, user experience, and gameplay reliability, while showcasing proficiency in game systems engineering and UI/UX design.
October 2025 focused on delivering feature-rich gameplay improvements, stabilizing UI/state flows, and strengthening release readiness for AgeOfWolves. Key activities included syncing with Develop, implementing 흡혼 매커니즘, finalizing 기흡혼 매커니즘, refactoring Game Mode level preprocessing, comprehensive UI updates (LockOn indicators, OD component and perception UI), and critical bug fixes to ensure robust state transitions and deployment behavior. These changes improved development velocity, user experience, and gameplay reliability, while showcasing proficiency in game systems engineering and UI/UX design.
September 2025 highlights for AOW-GroupProject/AgeOfWolves: Key features delivered include AI learning capability, refined 발도술 강공격 파훼 mechanics, probabilistic AI evasion, entrance exam data backup, and a refreshed Data Synchronization System, plus SFX updates and housekeeping improvements. Major bugs fixed include BT(Type1) modification and mount/dismount fixes, merge conflicts resolved, general synchronization issues addressed, plus hotfixes for UC loss error and sound bank updates. Impact: stronger AI-driven gameplay, more reliable cross-team integration, and improved data resilience, reducing risk in releases. Technologies/skills: AI design and behavior programming, probabilistic modeling, synchronization architecture, Git-based conflict resolution, hotfix workflows, and audio asset improvements.
September 2025 highlights for AOW-GroupProject/AgeOfWolves: Key features delivered include AI learning capability, refined 발도술 강공격 파훼 mechanics, probabilistic AI evasion, entrance exam data backup, and a refreshed Data Synchronization System, plus SFX updates and housekeeping improvements. Major bugs fixed include BT(Type1) modification and mount/dismount fixes, merge conflicts resolved, general synchronization issues addressed, plus hotfixes for UC loss error and sound bank updates. Impact: stronger AI-driven gameplay, more reliable cross-team integration, and improved data resilience, reducing risk in releases. Technologies/skills: AI design and behavior programming, probabilistic modeling, synchronization architecture, Git-based conflict resolution, hotfix workflows, and audio asset improvements.
August 2025 highlights a strong delivery pace across asset, AI, and data synchronization work, coupled with targeted bug fixes and a rigorous codebase alignment with Develop. The team delivered a refactor of asset updates, expanded AI capabilities (including training and reinforcement learning), added ninja locomotion mechanics, and introduced matrixed data/config synchronization. A critical bug fix for AI recognition and interaction cancellation improved stability and user experience. Collectively, these efforts reduce maintenance risks, accelerate feature delivery, and enhance the player experience through smarter AI and richer gameplay mechanics.
August 2025 highlights a strong delivery pace across asset, AI, and data synchronization work, coupled with targeted bug fixes and a rigorous codebase alignment with Develop. The team delivered a refactor of asset updates, expanded AI capabilities (including training and reinforcement learning), added ninja locomotion mechanics, and introduced matrixed data/config synchronization. A critical bug fix for AI recognition and interaction cancellation improved stability and user experience. Collectively, these efforts reduce maintenance risks, accelerate feature delivery, and enhance the player experience through smarter AI and richer gameplay mechanics.
July 2025 performance summary for AOW-GroupProject/AgeOfWolves focused on stabilizing gameplay loops, expanding progression, and strengthening data integrity. Delivered core systems foundational to game flow, enabling smoother player progression and faster iteration cycles.
July 2025 performance summary for AOW-GroupProject/AgeOfWolves focused on stabilizing gameplay loops, expanding progression, and strengthening data integrity. Delivered core systems foundational to game flow, enabling smoother player progression and faster iteration cycles.
June 2025 (2025-06) focused on delivering core features, strengthening stability, and aligning development across branches for AgeOfWolves. Key features delivered include Combat System Improvements for tighter gameplay feel and Ability System Enhancements beyond knockback, complemented by Synchronization work to merge latest development changes and updates across branches. Major bug fixes stabilized gameplay and build reliability, including LV_Map restoration hotfixes, systemic error fixes, extensive death handling corrections, and interaction cancellation fixes. Additionally, multiple merge/conflict resolution efforts and a version update to the 2025-06-25 baseline improved release readiness and stability. Overall, these efforts led to faster feature delivery, reduced integration risk, and a more reliable player experience, underpinned by strong version-control practices and cross-branch collaboration.
June 2025 (2025-06) focused on delivering core features, strengthening stability, and aligning development across branches for AgeOfWolves. Key features delivered include Combat System Improvements for tighter gameplay feel and Ability System Enhancements beyond knockback, complemented by Synchronization work to merge latest development changes and updates across branches. Major bug fixes stabilized gameplay and build reliability, including LV_Map restoration hotfixes, systemic error fixes, extensive death handling corrections, and interaction cancellation fixes. Additionally, multiple merge/conflict resolution efforts and a version update to the 2025-06-25 baseline improved release readiness and stability. Overall, these efforts led to faster feature delivery, reduced integration risk, and a more reliable player experience, underpinned by strong version-control practices and cross-branch collaboration.
May 2025 performance summary for AOW-GroupProject/AgeOfWolves. This month focused on delivering tangible business value through robust battle system improvements, stabilized branch synchronization, and targeted hotfixes to enhance gameplay quality and release reliability. Key features delivered: - 전투 시스템 개선: comprehensive overhaul of combat mechanics (contributed via commits 6f58c562583a71f2494450404178714343826b78 and b5f9984bb934b047dacc041c63075752fb6464e0). Result: improved responsiveness, balance, and player experience. - Battle System Improvements: broader enhancements to playability, balance, and AI (commits include 4ea64c9c74c1ffe993adaefb9a559097fd000cfb, 818634ee6d5ee83bc3aec248fa804cbf80fb628b, eb0218478d92c6d42af0442868ef27cd1804b983, ac3ed08c7996f6a26b899cd369eed9a2de8bf4c7, 1cbbae1a29b2e2387754dda28bd4e39ed8cb9bcc, f98b8bc70f7b9591c895d456bb6e973d63c84bc8, a3759d208c29601db0d4b9cd44d030e883cc75b8). These commits collectively raise playability and balance. - Sync and merge stability: resolved complex sync conflicts and updated to latest develop branch (commits 824d95154669d0d991a36cec2036a19eba7b7935; 3f813f0e77376718c1726cafe7712aa34f6fdf28; 80945df16ba03e21c4dbc3a8853a89070fca22f6; 8a39d5f5d705146b7e695bcd5b9c75831de11d70; 325082bec144949a15ee3e0e8e6d84dcb4532637; bd7de0a2e26f3dadd9532afc9c12f5c63f256e78; 794eea2fdc92fa55cd0ca4d34c6efccf656061e6; f85080e240ad3b4b1e9d6f15ec8f448262486f9c). These efforts reduce merge risk and accelerate future integrations. - Hotfixes and state management: Aka Oni state count fixes and related hotfixes (a5400b9f0e7bab3dbbcce58fc4eb8beffc8f46f8; 8c365c2ec1860e04dbbbbc9ec8f42fd18ec711a0), plus a hotfix on Develop branch collision resolution (3522954c1d8575e61f824faf77c0d822d7264489). - ABP collision resolution: ongoing work to resolve ABP collision issues (da19bfa0eb545ffb7484d0bb8ed12478f1240cf1). Major bugs fixed: - 동기화 중 병합 충돌 해결 and Sync: Conflict Resolution (commits 824d95154669d0d991a36cec2036a19eba7b7935; 3f813f0e77376718c1726cafe7712aa34f6fdf28; 80945df16ba03e21c4dbc3a8853a89070fca22f6). - 전투 시스템 개선 버그 수정 (다수의 fix 커밋: a99f2ef04e05123fc88d3901e66acac5eda1601d; 372fa8c783b8e502518f6ecf14215831306b543a; 0a79527ba38728b4ed4b9b89370b72ee2bc821ac; 9da1c9c2c2e71102751f1137f7bfe971a5edfda3; eead6a1b4b80f1bc64b894ca5cbff29440a5f88d; 5d50db325c76e570a7f20479b3f6a9c2a0cec4a0; fcea9cea3183278496959be2ad9483c944ff14db). - Develop 브랜치 충돌 해결 핫픽스: hotfix: Develop 브랜치 충돌 해결 (3522954c1d8575e61f824faf77c0d822d7264489). - Aka Oni 상태 계 수정: Hotfix: Aka Oni 상태 계 수정 (a5400b9f0e7bab3dbbcce58fc4eb8beffc8f46f8; 8c365c2ec1860e04dbbbbc9ec8f42fd18ec711a0). - ABP 충돌 해결 및 Branch Synchronization 관련 이슈: 관련 커밋 포함(da19bfa0eb545ffb7484d0bb8ed12478f1240cf1; 4b1728eb7a2530de049ada009b1ab6406f16072f; e79d24fc947079756e431a0e57330d41c7201be1). Overall impact and accomplishments: - Improved gameplay quality and stability, resulting in more engaging player experiences and fewer regressions after releases. - Reduced merge conflicts and stabilized CI pipelines, enabling faster iteration and safer deployments. - Strengthened cross-team collaboration with clearer ownership of battle-system work and synchronization tasks, contributing to a smoother release cadence. Technologies and skills demonstrated: - Advanced Git workflows: concurrent feature/bug branches, merge conflict resolution, hotfix deployment, and branch synchronization strategies. - Refactoring and quality improvements in the battle system, with emphasis on playability, balance, and AI enhancements. - Proactive maintenance: regular synchronization with Develop, proactive conflict resolution, and robust merge handling to sustain release velocity.
May 2025 performance summary for AOW-GroupProject/AgeOfWolves. This month focused on delivering tangible business value through robust battle system improvements, stabilized branch synchronization, and targeted hotfixes to enhance gameplay quality and release reliability. Key features delivered: - 전투 시스템 개선: comprehensive overhaul of combat mechanics (contributed via commits 6f58c562583a71f2494450404178714343826b78 and b5f9984bb934b047dacc041c63075752fb6464e0). Result: improved responsiveness, balance, and player experience. - Battle System Improvements: broader enhancements to playability, balance, and AI (commits include 4ea64c9c74c1ffe993adaefb9a559097fd000cfb, 818634ee6d5ee83bc3aec248fa804cbf80fb628b, eb0218478d92c6d42af0442868ef27cd1804b983, ac3ed08c7996f6a26b899cd369eed9a2de8bf4c7, 1cbbae1a29b2e2387754dda28bd4e39ed8cb9bcc, f98b8bc70f7b9591c895d456bb6e973d63c84bc8, a3759d208c29601db0d4b9cd44d030e883cc75b8). These commits collectively raise playability and balance. - Sync and merge stability: resolved complex sync conflicts and updated to latest develop branch (commits 824d95154669d0d991a36cec2036a19eba7b7935; 3f813f0e77376718c1726cafe7712aa34f6fdf28; 80945df16ba03e21c4dbc3a8853a89070fca22f6; 8a39d5f5d705146b7e695bcd5b9c75831de11d70; 325082bec144949a15ee3e0e8e6d84dcb4532637; bd7de0a2e26f3dadd9532afc9c12f5c63f256e78; 794eea2fdc92fa55cd0ca4d34c6efccf656061e6; f85080e240ad3b4b1e9d6f15ec8f448262486f9c). These efforts reduce merge risk and accelerate future integrations. - Hotfixes and state management: Aka Oni state count fixes and related hotfixes (a5400b9f0e7bab3dbbcce58fc4eb8beffc8f46f8; 8c365c2ec1860e04dbbbbc9ec8f42fd18ec711a0), plus a hotfix on Develop branch collision resolution (3522954c1d8575e61f824faf77c0d822d7264489). - ABP collision resolution: ongoing work to resolve ABP collision issues (da19bfa0eb545ffb7484d0bb8ed12478f1240cf1). Major bugs fixed: - 동기화 중 병합 충돌 해결 and Sync: Conflict Resolution (commits 824d95154669d0d991a36cec2036a19eba7b7935; 3f813f0e77376718c1726cafe7712aa34f6fdf28; 80945df16ba03e21c4dbc3a8853a89070fca22f6). - 전투 시스템 개선 버그 수정 (다수의 fix 커밋: a99f2ef04e05123fc88d3901e66acac5eda1601d; 372fa8c783b8e502518f6ecf14215831306b543a; 0a79527ba38728b4ed4b9b89370b72ee2bc821ac; 9da1c9c2c2e71102751f1137f7bfe971a5edfda3; eead6a1b4b80f1bc64b894ca5cbff29440a5f88d; 5d50db325c76e570a7f20479b3f6a9c2a0cec4a0; fcea9cea3183278496959be2ad9483c944ff14db). - Develop 브랜치 충돌 해결 핫픽스: hotfix: Develop 브랜치 충돌 해결 (3522954c1d8575e61f824faf77c0d822d7264489). - Aka Oni 상태 계 수정: Hotfix: Aka Oni 상태 계 수정 (a5400b9f0e7bab3dbbcce58fc4eb8beffc8f46f8; 8c365c2ec1860e04dbbbbc9ec8f42fd18ec711a0). - ABP 충돌 해결 및 Branch Synchronization 관련 이슈: 관련 커밋 포함(da19bfa0eb545ffb7484d0bb8ed12478f1240cf1; 4b1728eb7a2530de049ada009b1ab6406f16072f; e79d24fc947079756e431a0e57330d41c7201be1). Overall impact and accomplishments: - Improved gameplay quality and stability, resulting in more engaging player experiences and fewer regressions after releases. - Reduced merge conflicts and stabilized CI pipelines, enabling faster iteration and safer deployments. - Strengthened cross-team collaboration with clearer ownership of battle-system work and synchronization tasks, contributing to a smoother release cadence. Technologies and skills demonstrated: - Advanced Git workflows: concurrent feature/bug branches, merge conflict resolution, hotfix deployment, and branch synchronization strategies. - Refactoring and quality improvements in the battle system, with emphasis on playability, balance, and AI enhancements. - Proactive maintenance: regular synchronization with Develop, proactive conflict resolution, and robust merge handling to sustain release velocity.
April 2025 (AgeOfWolves) — Monthly performance summary focusing on feature delivery, stability, and technical execution that underpin business value for the project. Key features delivered and content updates: - Interaction System Refactor: re-architected the interaction subsystem to improve maintainability, testability, and future extensibility (commits across four changes). - Camera System and Dynamic Camera enhancements: initial implementation and subsequent refinements, plus multiple iterations of the dynamic camera to elevate player experience and reduce motion glitches. - Asset pipeline improvements: updated assets and asset versioning; added new assets to refresh visual/content quality and streamline asset management. - Combat and AI enhancements: improvements to combat system to enhance gameplay, plus AI non-combat behavior improvements for richer NPC interactions. - Backup and Synchronization: implemented and polished backup mechanisms; strengthened data synchronization to improve cross-client consistency and resilience to network interruptions. - Data synchronization enhancement: robust sync improvements to ensure consistent state and reduce desync during play. - Miscellaneous integration improvements: sync system enhancements, merge/conflict resolutions to reduce integration risks. Major bugs fixed: - Cognition Mark State Management Fixes: corrected cognition mark state handling to ensure correct behavior and state transitions. - Sync/Merge conflict resolutions: resolved synchronization and merge conflicts to stabilize multi-user/workflow scenarios. Overall impact and accomplishments: - Reduced maintenance cost and risk through architectural refactors and better separation of concerns. - Improved player experience and engagement via camera system improvements and combat enhancements. - Increased stability and reliability of cross-client state through enhanced sync, backup, and data synchronization mechanisms. - Enabled faster feature iteration and content updates through a streamlined asset pipeline and versioning improvements. Technologies/skills demonstrated: - System refactoring, asset pipeline management, camera and AI systems development, network synchronization, conflict resolution, and version control discipline. - Cross-functional collaboration across gameplay, art, and backend/engine teams to deliver cohesive updates. - Focus on testability, maintainability, and scalable architecture for future features.
April 2025 (AgeOfWolves) — Monthly performance summary focusing on feature delivery, stability, and technical execution that underpin business value for the project. Key features delivered and content updates: - Interaction System Refactor: re-architected the interaction subsystem to improve maintainability, testability, and future extensibility (commits across four changes). - Camera System and Dynamic Camera enhancements: initial implementation and subsequent refinements, plus multiple iterations of the dynamic camera to elevate player experience and reduce motion glitches. - Asset pipeline improvements: updated assets and asset versioning; added new assets to refresh visual/content quality and streamline asset management. - Combat and AI enhancements: improvements to combat system to enhance gameplay, plus AI non-combat behavior improvements for richer NPC interactions. - Backup and Synchronization: implemented and polished backup mechanisms; strengthened data synchronization to improve cross-client consistency and resilience to network interruptions. - Data synchronization enhancement: robust sync improvements to ensure consistent state and reduce desync during play. - Miscellaneous integration improvements: sync system enhancements, merge/conflict resolutions to reduce integration risks. Major bugs fixed: - Cognition Mark State Management Fixes: corrected cognition mark state handling to ensure correct behavior and state transitions. - Sync/Merge conflict resolutions: resolved synchronization and merge conflicts to stabilize multi-user/workflow scenarios. Overall impact and accomplishments: - Reduced maintenance cost and risk through architectural refactors and better separation of concerns. - Improved player experience and engagement via camera system improvements and combat enhancements. - Increased stability and reliability of cross-client state through enhanced sync, backup, and data synchronization mechanisms. - Enabled faster feature iteration and content updates through a streamlined asset pipeline and versioning improvements. Technologies/skills demonstrated: - System refactoring, asset pipeline management, camera and AI systems development, network synchronization, conflict resolution, and version control discipline. - Cross-functional collaboration across gameplay, art, and backend/engine teams to deliver cohesive updates. - Focus on testability, maintainability, and scalable architecture for future features.
March 2025 performance summary for AOW-GroupProject/AgeOfWolves: Delivered major system capabilities across Execution, Assassination, and Sync components, fixed critical reliability issues, and improved cross‑client consistency. The Execution System saw a full initial implementation plus extensive enhancements across 13 commits, establishing a robust foundation for action sequencing and lifecycle management. The Assassination System was implemented to add new gameplay workflows, with five commits driving core mechanics and orchestration. Synchronization was upgraded to the latest version and refined to resolve conflicts, improving state consistency across clients with two focused commits. A critical first-hit bug in the Execution System was fixed, enhancing gameplay reliability. Overall, the month delivered stronger gameplay fidelity, safer concurrent executions, and faster, more reliable feature delivery while demonstrating strong cross-team collaboration and disciplined version control.
March 2025 performance summary for AOW-GroupProject/AgeOfWolves: Delivered major system capabilities across Execution, Assassination, and Sync components, fixed critical reliability issues, and improved cross‑client consistency. The Execution System saw a full initial implementation plus extensive enhancements across 13 commits, establishing a robust foundation for action sequencing and lifecycle management. The Assassination System was implemented to add new gameplay workflows, with five commits driving core mechanics and orchestration. Synchronization was upgraded to the latest version and refined to resolve conflicts, improving state consistency across clients with two focused commits. A critical first-hit bug in the Execution System was fixed, enhancing gameplay reliability. Overall, the month delivered stronger gameplay fidelity, safer concurrent executions, and faster, more reliable feature delivery while demonstrating strong cross-team collaboration and disciplined version control.
February 2025 — AgeOfWolves (AOW-GroupProject/AgeOfWolves): Delivered stability improvements by resolving merge conflicts and synchronizing binary assets across core gameplay systems, and updated editor settings to maintain a consistent development environment. These actions reduced integration risk, prevented post-merge regressions, and supported continued feature work with a stable baseline.
February 2025 — AgeOfWolves (AOW-GroupProject/AgeOfWolves): Delivered stability improvements by resolving merge conflicts and synchronizing binary assets across core gameplay systems, and updated editor settings to maintain a consistent development environment. These actions reduced integration risk, prevented post-merge regressions, and supported continued feature work with a stable baseline.
January 2025 performance summary for AOW-GroupProject/AgeOfWolves: Focused on stabilizing asset integrity by resolving merge conflicts and ensuring synchronization between AkaOni character assets and the Ability System. No new gameplay features delivered this month; the work prevents runtime/build issues, preserves asset coherence for player attacks and wolf-related abilities, and reduces future integration risk. Business value includes decreased debugging time, smoother feature rollouts, and improved project stability.
January 2025 performance summary for AOW-GroupProject/AgeOfWolves: Focused on stabilizing asset integrity by resolving merge conflicts and ensuring synchronization between AkaOni character assets and the Ability System. No new gameplay features delivered this month; the work prevents runtime/build issues, preserves asset coherence for player attacks and wolf-related abilities, and reduces future integration risk. Business value includes decreased debugging time, smoother feature rollouts, and improved project stability.
November 2024 monthly summary for AOW-GroupProject/AgeOfWolves focused on stability and observability improvements. Delivered Crash Reporting Configuration Setup and aligned configuration after synchronization, enabling crash reporting across environments and improving issue visibility.
November 2024 monthly summary for AOW-GroupProject/AgeOfWolves focused on stability and observability improvements. Delivered Crash Reporting Configuration Setup and aligned configuration after synchronization, enabling crash reporting across environments and improving issue visibility.
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