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Firasija

PROFILE

Firasija

Over four months, this developer expanded and refined the YandoroLIVE/CrimsonCurse Unity project by building new levels, integrating secret areas, and enhancing visual fidelity. Using C# and Unity’s tilemap and asset management systems, they delivered features such as secret level integration, gameplay tuning, and lighting improvements to support richer player experiences and smoother transitions. Their work included correcting tile indices to resolve rendering issues, optimizing asset pipelines for performance, and applying disciplined version control. The developer’s contributions demonstrated depth in level design, scene management, and build readiness, resulting in a more stable, visually consistent, and content-rich game environment.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

42Total
Bugs
1
Commits
42
Features
11
Lines of code
477,713
Activity Months4

Work History

February 2025

13 Commits • 3 Features

Feb 1, 2025

February 2025 performance summary for YandoroLIVE/CrimsonCurse: Delivered major Secret Levels 4 and 5 with new scenes, assets, and integration into existing levels, including build and playtesting readiness. Completed visual polish across Secret Levels 1-5 to enhance atmosphere and player experience. Improved level loading and movement tuning to support smoother gameplay. This work strengthens the content depth, playtesting readiness, and the build pipeline, delivering tangible business value through faster iteration cycles and higher-quality demos.

January 2025

13 Commits • 3 Features

Jan 1, 2025

January 2025 (2025-01) – YandoroLIVE/CrimsonCurse: Delivered a multi-faceted feature set and stability improvements that expand playability, boost visuals, and optimize asset management. Key features delivered include Secret Levels Expansion and Integration (Secret Level 1-3) with foundation assets, ScriptableObjects, tilemaps, and scene wiring; Level Design Refinements and Tile Data Corrections across levels for visuals and gameplay consistency; and Level 9 Asset Cleanup with Performance Optimization to reduce asset bloat. Major bug fixes and stability improvements encompassed tile data alignment, grid corrections, and boss arena entry transitions, including updating level exits to align with new designs. These changes improve reliability of level loads, transitions, and gameplay flow. Overall impact: expanded content and improved player experience, smoother level transitions, and leaner asset management with potential load-time gains. Demonstrated strong Unity-centric engineering skills, including asset pipeline management, tilemap workflows, ScriptableObject usage, and disciplined Git-based iteration.

December 2024

3 Commits • 1 Features

Dec 1, 2024

December 2024 – YandoroLIVE/CrimsonCurse: Delivered critical rendering fidelity improvements and stability fixes across key levels. This month focused on fixing tile indexing issues that caused rendering anomalies and enhancing lighting to elevate ambience and gameplay. Key features delivered and bugs fixed: - Tile Index Correction for Levels 5, 17, and 18 (bug): Restored proper level rendering by fixing tile matrix indices; primary fix applied to Level 18 with updates to Level 17 and Level 5 to maintain visual integrity. Commits: fabc1396b4711c9e5ea41fb04e4b2c4e54ed0e6b. - Lighting enhancements across Level 8 and multiple Unity scenes (feature): Added new lighting elements for Level 8 and refined area light placements across scenes to improve visual ambience and gameplay experience. Commits: f481ec00011c7b1baf5c113afa930a6b3157a9ba; 9fedee464a3006dc380d1d7d2d724449525009cb. Overall impact and accomplishments: - Restored rendering fidelity and visual consistency across critical levels, reducing visual glitches and supporting smoother player experience. - Improved immersion through targeted lighting refinements that enhance mood and readability of gameplay spaces. Technologies/skills demonstrated: - Unity scene lighting and area light optimization - Tile/asset indexing and cross-level consistency - Version control discipline and precise commit tracking - Cross-scene visual design and asset integration

November 2024

13 Commits • 4 Features

Nov 1, 2024

November 2024 monthly summary for YandoroLIVE/CrimsonCurse focusing on expanding playable content, tuning core mechanics, and polishing visuals. Delivered a broader level footprint (levels 3–17) with UI metadata for new assets, refined player controls, and enhanced tilemaps/lighting across multiple levels. Added new character visual assets to support customization. No major bugs logged in this period; emphasis on quality improvements and pipeline maturation to enable longer play sessions and richer player experiences.

Activity

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Quality Metrics

Correctness82.8%
Maintainability82.8%
Architecture78.6%
Performance73.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity PrefabUnity Scene

Technical Skills

Asset ManagementBuild ManagementGame Asset ManagementGame DevelopmentLevel DesignLightingScene ManagementTilemapTilemap SystemUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

YandoroLIVE/CrimsonCurse

Nov 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity SceneUnity C#

Technical Skills

Asset ManagementGame Asset ManagementGame DevelopmentLevel DesignLightingScene Management

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