
During two months on the YandoroLIVE/CrimsonCurse repository, Lemshoo developed and refined core level loading and scene setup for levels 1 through 18, implementing a LevelLoader architecture in Unity with C#. They expanded level design capabilities by introducing hazards templates, forest palettes, and multi-scene tilemaps, which streamlined content creation and ensured visual consistency. Lemshoo overhauled lighting systems, particularly in the Forest Area, and reorganized assets and prefabs to improve build reliability and scalability. Their work included tuning gameplay elements such as dash duration and light intensity, leveraging Unity’s asset management and scene organization features to deliver a more robust and maintainable pipeline.

December 2024 – YandoroLIVE/CrimsonCurse: Lighting refresh, asset organization, and major content overhaul delivering higher visual fidelity, gameplay clarity, and a scalable asset pipeline. Focused on Forest Area lighting, scene-wide asset reorganization, and a substantial content update to Sc_L17v1/Sc_L18v1.
December 2024 – YandoroLIVE/CrimsonCurse: Lighting refresh, asset organization, and major content overhaul delivering higher visual fidelity, gameplay clarity, and a scalable asset pipeline. Focused on Forest Area lighting, scene-wide asset reorganization, and a substantial content update to Sc_L17v1/Sc_L18v1.
Concise monthly summary for 2024-11 for YandoroLIVE/CrimsonCurse: Core level loading and scene setup implemented for levels 1-18 with a dedicated Level 18 scene and test scenes; LevelLoader wiring established with fixed architecture for levels 1-18. Expanded level design capabilities with hazards templates, forest palettes, tile assets, and multi-scene tilemaps enabling faster iteration and consistent visuals. Asset organization and scene hierarchy refined to improve asset management and build reliability. Implemented fixes including Level 6 stabilization, Life Crystal naming corrections, tile palette fixes, and Player light positioning to ensure visual correctness and stability. Tech stack includes Unity-based level loading, Tilemap system, hazards templates, and asset import optimizations; these changes improve gameplay parity across levels, streamline content creation, and strengthen the build pipeline.
Concise monthly summary for 2024-11 for YandoroLIVE/CrimsonCurse: Core level loading and scene setup implemented for levels 1-18 with a dedicated Level 18 scene and test scenes; LevelLoader wiring established with fixed architecture for levels 1-18. Expanded level design capabilities with hazards templates, forest palettes, tile assets, and multi-scene tilemaps enabling faster iteration and consistent visuals. Asset organization and scene hierarchy refined to improve asset management and build reliability. Implemented fixes including Level 6 stabilization, Life Crystal naming corrections, tile palette fixes, and Player light positioning to ensure visual correctness and stability. Tech stack includes Unity-based level loading, Tilemap system, hazards templates, and asset import optimizations; these changes improve gameplay parity across levels, streamline content creation, and strengthen the build pipeline.
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