
Monicka Schmitt developed and enhanced core gameplay, level design, and visual systems for the YandoroLIVE/CrimsonCurse repository over a three-month period. She delivered a robust boss encounter framework, expanded redo-level content, and implemented diorama visuals with parallax and camera improvements. Using Unity and C#, she integrated 2D and 3D assets, optimized scene composition, and refined asset workflows through tooling such as Tag Manager. Her work included UI/UX enhancements, narrative design, and environment art, addressing both feature development and bug fixes. The result was a more cohesive player experience, improved asset management, and a scalable foundation for ongoing content updates.

February 2025 monthly summary for YandoroLIVE/CrimsonCurse focusing on delivering a robust boss encounter framework, visual polish, progression expansion, dialogue/content enhancements, and UI improvements. Key outcomes include a new Boss Arena Assets and Phase System, extensive environment polish (diorama, darkness, parallax), crystals/level upgrades plus global level-wide updates, boss mechanics and dialogue enhancements, and UI/narrative/polish updates including a new text box and win scene polish. These deliverables drive deeper player engagement, clearer progression, and higher visual fidelity, while stability is maintained through targeted fixes across tiles, layering, and rendering.
February 2025 monthly summary for YandoroLIVE/CrimsonCurse focusing on delivering a robust boss encounter framework, visual polish, progression expansion, dialogue/content enhancements, and UI improvements. Key outcomes include a new Boss Arena Assets and Phase System, extensive environment polish (diorama, darkness, parallax), crystals/level upgrades plus global level-wide updates, boss mechanics and dialogue enhancements, and UI/narrative/polish updates including a new text box and win scene polish. These deliverables drive deeper player engagement, clearer progression, and higher visual fidelity, while stability is maintained through targeted fixes across tiles, layering, and rendering.
January 2025 performance review for CrimsonCurse: Delivered a substantial visual and level-design refresh across the project. Implemented diorama visuals and camera enhancements with scene alignment and parallax refinements; introduced forest floor and Baumkrone tiles across levels 1-12, and expanded asset placement and decorative systems to improve visual consistency and level storytelling. Enhanced player experience through updated character movement and new deco assets. Strengthened asset workflow with Tag Manager integration and improved diorama editing workflow. Addressed key stability issues, renaming a new diorama asset to correct naming, and fixed several minor level defects to ensure consistent gameplay. Overall, these changes improve visual fidelity, reduce asset-management toil, and enable faster iteration and level throughput.
January 2025 performance review for CrimsonCurse: Delivered a substantial visual and level-design refresh across the project. Implemented diorama visuals and camera enhancements with scene alignment and parallax refinements; introduced forest floor and Baumkrone tiles across levels 1-12, and expanded asset placement and decorative systems to improve visual consistency and level storytelling. Enhanced player experience through updated character movement and new deco assets. Strengthened asset workflow with Tag Manager integration and improved diorama editing workflow. Addressed key stability issues, renaming a new diorama asset to correct naming, and fixed several minor level defects to ensure consistent gameplay. Overall, these changes improve visual fidelity, reduce asset-management toil, and enable faster iteration and level throughput.
December 2024 monthly summary for YandoroLIVE/CrimsonCurse: Delivered major feature extension enabling redo levels with expanded content and refreshed layouts, refined level loading, and refined core gameplay to support redo flows. Implemented visual consistency improvements through Forest Palette prefab refactor and level layout polish. Updated level loading and character lighting to ensure stable, cohesive gameplay across redo levels. Introduced new leaf tiles to enhance visual variety and future content leverage. This work establishes a scalable foundation for ongoing redo-level content and improves player experience with consistent visuals and reliable performance.
December 2024 monthly summary for YandoroLIVE/CrimsonCurse: Delivered major feature extension enabling redo levels with expanded content and refreshed layouts, refined level loading, and refined core gameplay to support redo flows. Implemented visual consistency improvements through Forest Palette prefab refactor and level layout polish. Updated level loading and character lighting to ensure stable, cohesive gameplay across redo levels. Introduced new leaf tiles to enhance visual variety and future content leverage. This work establishes a scalable foundation for ongoing redo-level content and improves player experience with consistent visuals and reliable performance.
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