
During February 2025, Chris Cox developed a playable game prototype in the GameProgramming2025/groupGame2025 repository, focusing on core player mechanics and foundational enemy systems. Using Java and Processing, Chris implemented movement with acceleration, four-directional shooting with cooldowns, and a health and HUD system, all structured with object-oriented principles. The codebase introduced extensible classes for enemies and projectiles, establishing a scalable framework for future AI and gameplay features. By prioritizing code hygiene and iterative commits, Chris ensured a stable, maintainable foundation that supports rapid iteration. The work demonstrated depth in game development, input handling, and physics simulation, enabling future extensibility.

February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.
February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.
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