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Cameron Cox

PROFILE

Cameron Cox

Developed the core gameplay systems for a group game prototype in the GameProgramming2025/groupGame2025 repository, focusing on player movement, shooting mechanics, and foundational enemy behavior. Leveraged Java and Processing to implement WASD input handling, acceleration, and four-directional projectile firing with cooldowns, establishing a responsive player experience. Introduced a modular object-oriented architecture with base classes for enemies and projectiles, supporting future extensibility and scalable enemy AI. Built initial HUD elements to display player health and status, and ensured code hygiene through iterative, progressive commits. The work established a robust technical foundation for future features, including item integration and advanced enemy logic.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
2
Lines of code
677
Activity Months1

Work History

February 2025

14 Commits • 2 Features

Feb 1, 2025

February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.

Activity

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Quality Metrics

Correctness75.8%
Maintainability75.8%
Architecture68.6%
Performance68.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaProcessing

Technical Skills

Game DevelopmentInput HandlingObject-Oriented ProgrammingPhysics SimulationUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GameProgramming2025/groupGame2025

Feb 2025 Feb 2025
1 Month active

Languages Used

JavaProcessing

Technical Skills

Game DevelopmentInput HandlingObject-Oriented ProgrammingPhysics SimulationUI Development