
Developed the core gameplay systems for a group game prototype in the GameProgramming2025/groupGame2025 repository, focusing on player movement, shooting mechanics, and foundational enemy behavior. Leveraged Java and Processing to implement WASD input handling, acceleration, and four-directional projectile firing with cooldowns, establishing a responsive player experience. Introduced a modular object-oriented architecture with base classes for enemies and projectiles, supporting future extensibility and scalable enemy AI. Built initial HUD elements to display player health and status, and ensured code hygiene through iterative, progressive commits. The work established a robust technical foundation for future features, including item integration and advanced enemy logic.
February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.
February 2025 (2025-02) focused on delivering the core player experience and laying groundwork for enemy behavior, enabling a playable prototype and faster future iterations. Core gameplay loop established, with robust movement, aiming/shooting, HP/HUD scaffolding, and a scalable enemy/projectile framework.

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