
Over five months, contributed to GameProgramming2025/groupGame2025 by building core gameplay systems, expanding visual and audio assets, and refining user experience. Developed features such as sprite animation, dynamic room generation, and a robust HUD, while integrating new enemy visuals and enhancing boss encounters. Leveraged Java and Processing to implement object-oriented animation logic, asset management, and collision detection. Improved game flow with autosave, restart UI, and audio synthesis using the Minim library. Focused on scalable asset pipelines and code refactoring, enabling faster iteration and future content growth. Addressed bugs and optimized player feedback, resulting in a more polished, maintainable codebase.
May 2025 monthly summary for GameProgramming2025/groupGame2025: Focused on improving developer usability, maintainability, and visual variety through documentation enhancements and gameplay environment updates. The work emphasizes API clarity and asset integration to support faster iteration and onboarding.
May 2025 monthly summary for GameProgramming2025/groupGame2025: Focused on improving developer usability, maintainability, and visual variety through documentation enhancements and gameplay environment updates. The work emphasizes API clarity and asset integration to support faster iteration and onboarding.

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