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Serigne Gueye

PROFILE

Serigne Gueye

Samba Gueye developed core gameplay systems for the GameProgramming2025/groupGame2025 repository, focusing on enemy architecture, boss encounters, and room-based mechanics. Using Java and Processing, Samba applied object-oriented programming to design extensible enemy and player classes, implement collision detection, and manage dynamic asset loading. He enhanced combat by refining projectile logic, defeat processing, and balancing enemy health to improve pacing and reliability. His work included code refactoring for maintainability and introduced new room types like TrapRoom to support scalable feature growth. The resulting codebase provided a robust technical foundation, enabling smoother gameplay, easier future iteration, and improved player experience.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

38Total
Bugs
4
Commits
38
Features
9
Lines of code
1,367
Activity Months4

Work History

May 2025

3 Commits • 1 Features

May 1, 2025

May 2025 performance highlights for GameProgramming2025/groupGame2025. Delivered core gameplay improvements and balancing enhancements to deepen combat pacing and reliability. Implemented TrapRoom and improved targeting, and balanced enemy health to prevent one-shot defeats, delivering a more engaging and fair player experience. The work strengthens the game’s room-based architecture and supports future feature development, aligning with product goals of improved stability and player retention.

April 2025

7 Commits • 2 Features

Apr 1, 2025

Performance-review-ready monthly summary for 2025-04 covering GameProgramming2025/groupGame2025. Key features delivered establish a solid boss encounter foundation and scalable boss room: BossEnemy with health, movement, basic attack and boss room hosting, with dynamic sprite loading and placement; Player system added with health/speed/attack and boss difficulty balancing. Major bug fix: prevent shooting during death animation by correcting frame counters/reset behavior. Business value: enables new boss content, improves gameplay pacing, reduces risk of post-death firing, and sets up future content with clean extension points. Technologies demonstrated include object-oriented design, gameplay state management, balancing, and graphics pipeline integration.

March 2025

10 Commits • 2 Features

Mar 1, 2025

March 2025 performance summary for GameProgramming2025/groupGame2025. Focused on delivering combat system improvements with measurable gameplay and reliability benefits. Key features delivered include Enemy Projectile System Enhancements with proximity-based firing, range limits, and speed tuning to raise the combat challenge while maintaining performance. Defeat and Removal Mechanics were updated to refine defeat processing and ensure clean removal of defeated enemies, reducing edge states during play. Major bugs fixed include Combat System Reliability fixes that prevent HP from going negative and correct timing of collisions between enemy shots. A code cleanup effort in Enemy.pde was completed to improve readability and maintainability. These changes collectively improved gameplay balance, reduced edge-case bugs, and established a clearer state lifecycle for enemy entities. Business value: smoother, more engaging combat experience; fewer runtime edge-cases; easier future iteration and maintenance; and better traceability from commits to features.

February 2025

18 Commits • 4 Features

Feb 1, 2025

February 2025 (Month: 2025-02) monthly summary for the GameProgramming2025/groupGame2025 repository. Focused on delivering a solid foundations-first set of enemy-related capabilities to enable robust gameplay, iterative testing, and scalable future features. Key outcomes include a core enemy framework, player-enemy interaction mechanics, room-aware enemy management, and initial asset handling groundwork. These investments establish the groundwork for boss encounters, consistent combat behavior, and streamlined asset pipelines, driving faster feature delivery and improved gameplay stability.

Activity

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Quality Metrics

Correctness77.2%
Maintainability78.4%
Architecture71.6%
Performance71.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

JavaProcessing

Technical Skills

2D AnimationCode RefactoringCollision DetectionEnemy AIGame DevelopmentJavaObject-Oriented ProgrammingPlayer Controller

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GameProgramming2025/groupGame2025

Feb 2025 May 2025
4 Months active

Languages Used

JavaProcessing

Technical Skills

Code RefactoringCollision DetectionGame DevelopmentObject-Oriented Programming2D AnimationEnemy AI

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