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Greg Ou

PROFILE

Greg Ou

Worked on the ColumbiaCGUI/PolXR repository over three months, delivering targeted improvements in rendering, stability, and platform compatibility. Enhanced the DEM loading pipeline by introducing color interpolation for bedrock materials, improving visual clarity for data interpretation. Addressed XR interaction issues by refining radargram snapping behavior and stabilizing Rigidbody physics, which reduced user confusion and improved maintainability. Led the v1.0 stable release, refactoring Fusion addons and enabling Android compatibility, while resolving core gameplay issues such as player spawning and runtime object loading. Utilized Unity, C#, and Shader Graph throughout, focusing on maintainable, commit-driven development and clear documentation to support future enhancements.

Overall Statistics

Feature vs Bugs

40%Features

Repository Contributions

5Total
Bugs
3
Commits
5
Features
2
Lines of code
903,445
Activity Months3

Work History

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 — PolXR (ColumbiaCGUI): Delivered v1.0 stable release with Android compatibility and Fusion addons refactor (XRShared, ConnectionManager, Physics). Fixed core gameplay stability issues (player spawning, runtime object loading, Home Menu). Impact: Android-ready release with improved stability and maintainable backend; groundwork for future features. Technologies: Android compatibility, subsystem refactors, bugfixing, runtime loading, XR modules.

April 2025

1 Commits

Apr 1, 2025

April 2025 – PolXR radargram snapping bug fix and stability work focused on XR interactions and user experience. Delivered targeted fixes to snapping behavior on trigger release, ensuring correct XRGrabInteractable attachment, stabilizing Rigidbody physics, and removing a legacy listener that caused resets. The changes improve predictability, reduce user confusion, and enhance maintainability.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for ColumbiaCGUI/PolXR. Focused on visual rendering improvements and repository hygiene. Delivered a bedrock rendering enhancement in the DEM loading pipeline to visually distinguish bedrock via color interpolation (restricted to assets named 'bedrock'), and completed a maintenance change to align Git ignore conventions. These changes improve data interpretation for DEM analyses and reduce repo fragmentation risks.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture72.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLShaderLabUnityobj

Technical Skills

3D modelingBug FixingC#Game DevelopmentNetworkingPhoton FusionShader GraphUnityUnity DevelopmentXR Developmentbugfix

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ColumbiaCGUI/PolXR

Nov 2024 May 2025
3 Months active

Languages Used

C#UnityHLSLShaderLabobj

Technical Skills

Game DevelopmentUnityBug FixingUnity DevelopmentXR Development3D modeling