
During May 2025, Hao Chen developed interactive home UI features and asset-driven scene loading for the ColumbiaCGUI/PolXR repository, focusing on VR and XR user experience. He integrated a runtime DataLoader with Unity and C# to enable dynamic data loading and seamless scene switching, while also implementing a teleportation toggle UI for immediate in-app navigation control. Hao established groundwork for asset-backed homescreens by introducing new visual assets and optimized VR cabin visuals to improve rendering performance. He addressed radar functionality by fixing object selection and text scaling bugs, demonstrating depth in 3D scene management, UI development, and runtime integration within Unity environments.

May 2025 for ColumbiaCGUI/PolXR focused on delivering an interactive home UI, asset-based scene loading, and VR performance enhancements, while stabilizing radar features. The work enabled dynamic data-driven UI experiences, smoother teleportation interactions, and groundwork for asset-backed homescreens, with targeted fixes to radar functionality and text presentation.
May 2025 for ColumbiaCGUI/PolXR focused on delivering an interactive home UI, asset-based scene loading, and VR performance enhancements, while stabilizing radar features. The work enabled dynamic data-driven UI experiences, smoother teleportation interactions, and groundwork for asset-backed homescreens, with targeted fixes to radar functionality and text presentation.
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