
Worked on the ColumbiaCGUI/PolXR repository to deliver an interactive home menu UI and asset-driven scene loading for VR and XR environments. Integrated a runtime DataLoader to enable dynamic data loading and seamless scene switching, while wiring teleportation controls directly into the UI for immediate user feedback. Established groundwork for asset-backed homescreens by introducing new visual assets and optimized VR cabin visuals for improved rendering performance. Addressed radar feature stability by fixing object selection and text scaling logic. Utilized Unity, C#, and 3D scene management skills to enhance user experience and maintainability, focusing on both feature development and targeted bug fixes.
May 2025 for ColumbiaCGUI/PolXR focused on delivering an interactive home UI, asset-based scene loading, and VR performance enhancements, while stabilizing radar features. The work enabled dynamic data-driven UI experiences, smoother teleportation interactions, and groundwork for asset-backed homescreens, with targeted fixes to radar functionality and text presentation.
May 2025 for ColumbiaCGUI/PolXR focused on delivering an interactive home UI, asset-based scene loading, and VR performance enhancements, while stabilizing radar features. The work enabled dynamic data-driven UI experiences, smoother teleportation interactions, and groundwork for asset-backed homescreens, with targeted fixes to radar functionality and text presentation.

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