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CrazyNoodles

PROFILE

Crazynoodles

Developed a cohesive, networked DEM workflow for the PolXR repository, focusing on multiplayer reliability and enhanced data visualization. Leveraging Unity, Photon Fusion, and C#, the work integrated prefab-based DEM spawning, host-controlled instantiation, and runtime diagnostics through debug logging. Unified input handling and network synchronization enabled consistent surface and radargram toggling across clients, while radargram visualization was refactored for networked mesh integration. The implementation included robust file system operations for loading DEMs from disk and improved scene management by removing legacy components. These contributions resulted in deterministic spawning, improved debugging, and a cleaner, more maintainable multiplayer experience for DEM applications.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

18Total
Bugs
1
Commits
18
Features
7
Lines of code
18,932
Activity Months1

Work History

December 2024

18 Commits • 7 Features

Dec 1, 2024

December 2024 — PolXR: Built a cohesive, networked DEM workflow and enhanced visualization on Photon Fusion. Delivered end-to-end features including Photon App ID initialization with runtime DEM diagnostics; networked DEMs via prefabs with host spawning; DEM spawn order and layer toggle improvements; unified input handling and network synchronization for surface/bottom toggles; Photon-based object instantiation and DataLoader integration; re-enabled DEM loading from disk; radargram visualization with networked transforms and mesh integration; and cleanup of legacy components. This work yields reliable multiplayer DEM experiences, deterministic spawning, improved debugging instrumentation, and a cleaner scene. Technologies: Unity, Photon Fusion, BakingObjectProvider, NetworkRunner, DataLoader, NetworkInputData.

Activity

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Quality Metrics

Correctness72.2%
Maintainability75.6%
Architecture67.8%
Performance64.4%
AI Usage24.4%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity SceneYAML

Technical Skills

3D Model LoadingAsset LoadingAsset ManagementC#Data VisualizationDebuggingFile System OperationsFusionGame DevelopmentLoggingNetwork ProgrammingNetworked BehaviourNetworkingPhoton FusionUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ColumbiaCGUI/PolXR

Dec 2024 Dec 2024
1 Month active

Languages Used

C#ShaderLabUnityUnity SceneYAML

Technical Skills

3D Model LoadingAsset LoadingAsset ManagementC#Data VisualizationDebugging