
Over four months, contributed to the space-syndicate/space-station-14 and space-station-14-next repositories by delivering four features focused on asset management, backend development, and configuration management. Work included implementing a Security Lobby Background with C# and YAML, integrating new textures and configuration files to streamline future asset deployments. Developed a Projectile Penetration System using C# and the Entity Component System, enhancing combat mechanics and gameplay realism. Adjusted Wizard game mode balance to improve pacing by modifying configuration thresholds. Additionally, refreshed the Detective Grey coat visual asset, standardizing sprites across states and collaborating with multiple teams to ensure visual consistency and release readiness.
In August 2025, delivered a refreshed Detective Grey coat visual asset for space-station-14, improving character fidelity and user experience by standardizing sprites across equipped, in-hand, and icon states. Updated multiple binary image assets to refresh and correct the coat’s appearance, ensuring visual consistency and readiness for release. The change was tracked under the commit 0ec9a76013ca9c8571969d7c4f97d73797cc1a80 (Detective grey resprite #3350).
In August 2025, delivered a refreshed Detective Grey coat visual asset for space-station-14, improving character fidelity and user experience by standardizing sprites across equipped, in-hand, and icon states. Updated multiple binary image assets to refresh and correct the coat’s appearance, ensuring visual consistency and readiness for release. The change was tracked under the commit 0ec9a76013ca9c8571969d7c4f97d73797cc1a80 (Detective grey resprite #3350).
June 2025 — Space-Syndicate/space-station-14-next: Focused feature delivery and targeted balance work for Wizard mode to improve gameplay pacing and player experience. Implemented Wizard game mode balance adjustments to raise the minimum player count required to trigger wizard-related mechanics, ensuring more robust and disruptive round events only when engagement levels justify them. This was delivered via commit 784afb8cd39e20b5f6a5aa9e00716ea208f6b05d with the message wizard-gamerule-rebalance (#451).
June 2025 — Space-Syndicate/space-station-14-next: Focused feature delivery and targeted balance work for Wizard mode to improve gameplay pacing and player experience. Implemented Wizard game mode balance adjustments to raise the minimum player count required to trigger wizard-related mechanics, ensuring more robust and disruptive round events only when engagement levels justify them. This was delivered via commit 784afb8cd39e20b5f6a5aa9e00716ea208f6b05d with the message wizard-gamerule-rebalance (#451).
Monthly work summary for May 2025 focused on delivering the Projectile Penetration System for space-syndicate/space-station-14-next, with refactoring and integration into combat mechanics. Highlights include a port and system-wide impact across entities, resulting in enhanced combat realism and gameplay dynamics.
Monthly work summary for May 2025 focused on delivering the Projectile Penetration System for space-syndicate/space-station-14-next, with refactoring and integration into combat mechanics. Highlights include a port and system-wide impact across entities, resulting in enhanced combat realism and gameplay dynamics.
April 2025: Implemented and integrated a new Security Lobby Background for space-syndicate/space-station-14, including lobby texture, updated lobby configuration, and a YAML file for seamless in-game lobby use. The work aligns with the lobby pipeline and designer assets for faster future deployments.
April 2025: Implemented and integrated a new Security Lobby Background for space-syndicate/space-station-14, including lobby texture, updated lobby configuration, and a YAML file for seamless in-game lobby use. The work aligns with the lobby pipeline and designer assets for faster future deployments.

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