
Yutae contributed to the NbcampUnreal/2nd-Team2-Final-Project by developing a foundational AI framework for monster and boss encounters in Unreal Engine. He implemented core systems using C++ and Blueprint, establishing behavior trees, blackboard integration, and animation blueprints to enable dynamic monster state management and perception-driven actions. His work included a data-driven skill component for scalable AI combat logic and the introduction of new boss types with updated data assets. Yutae also addressed a critical bug related to attribute initialization after a function rename, ensuring stable AI behavior. The project’s architecture supports maintainable, extensible gameplay and future data-driven enhancements.

May 2025 monthly summary for the NbcampUnreal/2nd-Team2-Final-Project focusing on delivering core AI, boss content, and data-driven capabilities, with a fix to ensure reliable attribute initialization after a rename.
May 2025 monthly summary for the NbcampUnreal/2nd-Team2-Final-Project focusing on delivering core AI, boss content, and data-driven capabilities, with a fix to ensure reliable attribute initialization after a rename.
Overview of all repositories you've contributed to across your timeline