
During May 2025, Dahey Choe developed core gameplay systems for the NbcampUnreal/2nd-Team2-Final-Project repository, focusing on data-driven monster attributes and AI perception. Using C++ and Unreal Engine, Dahey designed a modular attribute and skill system powered by data tables and a custom loading and caching subsystem, allowing designers to balance monsters without code changes. He also engineered a perception component that integrates sight and hearing logic with event-driven notifications and player detection tagging, improving AI responsiveness. The work included data integrity fixes and asset management improvements, resulting in a robust, maintainable foundation for scalable monster behavior and gameplay tuning.

May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project. Delivered a data-driven Monster Attribute and Skill System with Attribute/Skill data tables and a loading/caching subsystem, enabling designers to tune monster balance without code changes. Enhanced monster AI with a robust Perception system (sight/hearing ranges and event-driven notifications) and added Player Detected tagging to improve reaction accuracy and gameplay responsiveness. Implemented data integrity fixes to ensure correct asset references and DataTable handling, including updates to stun mechanics.
May 2025 monthly summary for NbcampUnreal/2nd-Team2-Final-Project. Delivered a data-driven Monster Attribute and Skill System with Attribute/Skill data tables and a loading/caching subsystem, enabling designers to tune monster balance without code changes. Enhanced monster AI with a robust Perception system (sight/hearing ranges and event-driven notifications) and added Player Detected tagging to improve reaction accuracy and gameplay responsiveness. Implemented data integrity fixes to ensure correct asset references and DataTable handling, including updates to stun mechanics.
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