
Worked on the gregory-code/Rabies repository to deliver high-quality character asset integration over a two-month period, focusing on both technical depth and production readiness. Built and integrated final 3D models and textures for the Toni and Tex characters using Unreal Engine asset workflows, ensuring seamless in-game appearance and alignment with level and material systems. Emphasized asset consolidation, removal of outdated materials, and clean asset management to reduce runtime conflicts and streamline future updates. Demonstrated proficiency in 3D modeling, asset integration, and game development, collaborating with art and engine teams to align asset pipelines and prepare content for QA and builds.
December 2024 monthly summary for gregory-code/Rabies focusing on asset delivery and integration. The key feature delivered was the final Character Asset Integration for Tex and Toni, including new geometry and texture assets (.uasset) and updates to Toni's textures to enable seamless in-game integration. No major bugs fixed this month. This work produced production-ready assets, improved visual fidelity, and readiness for QA/builds. Demonstrated proficiency in asset pipelines, .uasset handling, texture/material updates, and cross-team collaboration with art and engine engineers.
December 2024 monthly summary for gregory-code/Rabies focusing on asset delivery and integration. The key feature delivered was the final Character Asset Integration for Tex and Toni, including new geometry and texture assets (.uasset) and updates to Toni's textures to enable seamless in-game integration. No major bugs fixed this month. This work produced production-ready assets, improved visual fidelity, and readiness for QA/builds. Demonstrated proficiency in asset pipelines, .uasset handling, texture/material updates, and cross-team collaboration with art and engine engineers.
November 2024 monthly summary for the gregory-code/Rabies repo. Focused on delivering a high-polish character integration (Toni) and streamlining asset management to improve gameplay fidelity and future-proof content. The month emphasized asset consolidation, level/material alignment, and clean-up of outdated assets to reduce runtime conflicts.
November 2024 monthly summary for the gregory-code/Rabies repo. Focused on delivering a high-polish character integration (Toni) and streamlining asset management to improve gameplay fidelity and future-proof content. The month emphasized asset consolidation, level/material alignment, and clean-up of outdated assets to reduce runtime conflicts.

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