
Developed and delivered the Tex Jump Animation feature for the Rabies repository, enabling jump functionality for the character Tex directly from the main menu. This work involved integrating a new Unreal Engine animation asset, updating the RabiesMainMenu.umap, and ensuring seamless UI interaction for enhanced player onboarding. The implementation required proficiency in Unreal Engine’s asset workflow, Blueprint scripting, and UI integration, with careful attention to version control and asset referencing for future scalability. No major bugs were addressed during this period, as the focus remained on feature delivery and establishing a robust foundation for future animation-driven enhancements within the project.
Month: 2024-11. Delivered a new Tex Jump Animation feature for Rabies with main menu integration, asset addition, and UI update. No major bugs fixed reported this month. The feature enhances player onboarding and interactivity, enabling jump functionality directly from the main menu. This work demonstrates strong Unreal Engine asset workflow, UI integration, and baseline game-state coupling, and sets the foundation for further animation-driven experiences.
Month: 2024-11. Delivered a new Tex Jump Animation feature for Rabies with main menu integration, asset addition, and UI update. No major bugs fixed reported this month. The feature enhances player onboarding and interactivity, enabling jump functionality directly from the main menu. This work demonstrates strong Unreal Engine asset workflow, UI integration, and baseline game-state coupling, and sets the foundation for further animation-driven experiences.

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