
During December 2024, Yvarra integrated a new 3D crate model and its associated texture maps into the gregory-code/Rabies repository, expanding the project’s content library. The work involved importing base color, normal, occlusion, roughness, and metallic textures, ensuring they aligned with in-game material requirements. Yvarra established a consistent texture import workflow, adhering to the project’s asset pipeline standards to facilitate faster asset swaps and more efficient visual iteration. The integration was managed through version control with clear commit references. This contribution demonstrated proficiency in asset integration, 3D modeling, and texture mapping, though the scope was limited to a single feature.

Concise monthly summary for 2024-12 focusing on delivered features, bug fixes, impact, and skills demonstrated for gregory-code/Rabies.
Concise monthly summary for 2024-12 focusing on delivered features, bug fixes, impact, and skills demonstrated for gregory-code/Rabies.
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