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EladioYvarra

PROFILE

Eladioyvarra

During December 2024, work focused on integrating a new crate 3D model and its associated texture maps into the Rabies repository’s content library. This involved importing assets such as base color, normal, occlusion, roughness, and metallic textures, ensuring they aligned with in-game material requirements. The asset integration process followed established pipeline standards, supporting efficient asset swaps and streamlined visual iteration for game development. Version control practices were maintained through detailed commit tracking. The work demonstrated proficiency in asset integration workflows, 3D modeling, and texture mapping, utilizing tools and formats common in game development environments to enhance in-game visual fidelity.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
0
Activity Months1

Your Network

12 people

Work History

December 2024

2 Commits • 1 Features

Dec 1, 2024

Concise monthly summary for 2024-12 focusing on delivered features, bug fixes, impact, and skills demonstrated for gregory-code/Rabies.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

Asset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gregory-code/Rabies

Dec 2024 Dec 2024
1 Month active

Languages Used

No languages

Technical Skills

Asset Integration