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EladioYvarra

PROFILE

Eladioyvarra

During December 2024, Yvarra integrated a new 3D crate model and its associated texture maps into the gregory-code/Rabies repository, expanding the project’s content library. The work involved importing base color, normal, occlusion, roughness, and metallic textures, ensuring they aligned with in-game material requirements. Yvarra established a consistent texture import workflow, adhering to the project’s asset pipeline standards to facilitate faster asset swaps and more efficient visual iteration. The integration was managed through version control with clear commit references. This contribution demonstrated proficiency in asset integration, 3D modeling, and texture mapping, though the scope was limited to a single feature.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

2Total
Bugs
0
Commits
2
Features
1
Lines of code
0
Activity Months1

Work History

December 2024

2 Commits • 1 Features

Dec 1, 2024

Concise monthly summary for 2024-12 focusing on delivered features, bug fixes, impact, and skills demonstrated for gregory-code/Rabies.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

No languages yet

Technical Skills

Asset Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

gregory-code/Rabies

Dec 2024 Dec 2024
1 Month active

Languages Used

No languages

Technical Skills

Asset Integration

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